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Searched refs:getFloatArray (Results 1 – 14 of 14) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
DEmitterMeshVertexShape.java55 float[] vertexTable = BufferUtils.getFloatArray(mesh.getFloatBuffer(Type.Position)); in setMeshes()
56 float[] normalTable = BufferUtils.getFloatArray(mesh.getFloatBuffer(Type.Normal)); in setMeshes()
/external/dagger2/compiler/src/it/functional-tests/src/main/java/test/
DBasicComponent.java58 float[] getFloatArray(); in getFloatArray() method
/external/icu/icu4c/source/test/perf/leperf/
Dxmlreader.cpp82 static float *getFloatArray(const UnicodeString &numbers, int32_t &arraySize) in getFloatArray() function
228 expected.positions = getFloatArray(positions, positionCount); in readTestFile()
/external/icu/icu4c/source/test/letest/
Dxmlreader.cpp82 static float *getFloatArray(const UnicodeString &numbers, int32_t &arraySize) in getFloatArray() function
228 expected.positions = getFloatArray(positions, positionCount); in readTestFile()
Dletest.cpp489 float *getFloatArray(const UnicodeString &numbers, int32_t &arraySize) in getFloatArray() function
681 expected.positions = getFloatArray(positions, positionCount); in DataDrivenTest()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/pooling/
DIWorldPool.java96 public float[] getFloatArray(int argLength); in getFloatArray() method
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DUVCoordinatesGenerator.java110 inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Position)); in generateUVCoordinates()
126 inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Normal)); in generateUVCoordinates()
/external/jmonkeyengine/engine/src/test/jme3test/texture/
DTestTexture3D.java50 float[] uvCoordinates = BufferUtils.getFloatArray(fb); in simpleInitApp()
/external/dagger2/compiler/src/it/functional-tests/src/test/java/test/
DBasicTest.java89 assertThat(basicComponent.getFloatArray()).isSameAs(BOUND_FLOAT_ARRAY); in primitiveArrays()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
DCurvesHelper.java390 float[] curvePoints = BufferUtils.getFloatArray(curve.getFloatBuffer(Type.Position)); in applyBevelAndTaper()
399 taperPoints = BufferUtils.getFloatArray(taperObject.getFloatBuffer(Type.Position)); in applyBevelAndTaper()
420 float[] vertices = BufferUtils.getFloatArray(positions); in applyBevelAndTaper()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/pooling/normal/
DDefaultWorldPool.java252 public final float[] getFloatArray(int argLength) { in getFloatArray() method in DefaultWorldPool
/external/robolectric/v1/src/test/java/com/xtremelabs/robolectric/shadows/
DBundleTest.java214 assertEquals(null, bundle.getFloatArray("foo")); in testGetOfWrongType()
/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
DShadowBundle.java342 public float[] getFloatArray(String key) { in getFloatArray() method in ShadowBundle
/external/jmonkeyengine/engine/src/core/com/jme3/util/
DBufferUtils.java700 public static float[] getFloatArray(FloatBuffer buff) { in getFloatArray() method in BufferUtils