/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
D | MirrorModifier.java | 106 FloatBuffer position = mesh.getFloatBuffer(Type.Position); in apply() 107 FloatBuffer bindPosePosition = mesh.getFloatBuffer(Type.BindPosePosition); in apply() 109 FloatBuffer clonePosition = clone.getFloatBuffer(Type.Position); in apply() 110 … FloatBuffer cloneBindPosePosition = clone.getFloatBuffer(Type.BindPosePosition); in apply() 111 FloatBuffer cloneNormals = clone.getFloatBuffer(Type.Normal); in apply() 112 … FloatBuffer cloneBindPoseNormals = clone.getFloatBuffer(Type.BindPoseNormal); in apply()
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
D | Cylinder.java | 230 setBuffer(Type.Position, 3, createVector3Buffer(getFloatBuffer(Type.Position), vertCount)); in updateGeometry() 233 setBuffer(Type.Normal, 3, createVector3Buffer(getFloatBuffer(Type.Normal), vertCount)); in updateGeometry() 280 FloatBuffer nb = getFloatBuffer(Type.Normal); in updateGeometry() 281 FloatBuffer pb = getFloatBuffer(Type.Position); in updateGeometry() 282 FloatBuffer tb = getFloatBuffer(Type.TexCoord); in updateGeometry()
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/ |
D | EmitterMeshVertexShape.java | 55 float[] vertexTable = BufferUtils.getFloatArray(mesh.getFloatBuffer(Type.Position)); in setMeshes() 56 float[] normalTable = BufferUtils.getFloatArray(mesh.getFloatBuffer(Type.Normal)); in setMeshes()
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D | EmitterMeshFaceShape.java | 37 … Vector3f[] vertexTable = BufferUtils.getVector3Array(mesh.getFloatBuffer(Type.Position)); in setMeshes()
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | UVProjectionGenerator.java | 34 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position); in flatProjection() 117 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position); in tubeProjection() 176 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position); in sphereProjection()
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D | UVCoordinatesGenerator.java | 110 inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Position)); in generateUVCoordinates() 126 inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Normal)); in generateUVCoordinates() 287 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position); in getBoundingTube()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
D | DebugShapeFactory.java | 127 mesh.getFloatBuffer(Type.Position).clear(); in getDebugMesh() 131 mesh.getFloatBuffer(Type.Position).clear(); in getDebugMesh()
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D | Converter.java | 233 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in convert() 263 FloatBuffer vertices = jmeMesh.getFloatBuffer(Type.Position); in convert() 274 jmeMesh.getFloatBuffer(Type.Position).clear(); in convert()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
D | NativeMeshUtil.java | 56 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in getTriangleIndexVertexArray()
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D | DebugShapeFactory.java | 118 mesh.getFloatBuffer(Type.Position).clear(); in getDebugMesh()
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
D | SkeletonPoints.java | 67 FloatBuffer posBuf = getFloatBuffer(Type.Position); in updateGeometry()
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D | SkeletonWire.java | 96 FloatBuffer posBuf = getFloatBuffer(Type.Position); in updateGeometry()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/ |
D | EntropyComputeUtil.java | 30 FloatBuffer positions = terrainBlock.getFloatBuffer(Type.Position); in computeLodEntropy()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
D | HullCollisionShape.java | 68 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in getPoints()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
D | HullCollisionShape.java | 87 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in getPoints()
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D | GImpactCollisionShape.java | 83 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in createCollisionMesh()
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D | MeshCollisionShape.java | 80 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in createCollisionMesh()
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/ |
D | RagdollUtils.java | 60 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in buildPointMapForMesh() 195 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in getPoints()
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
D | ConstraintShrinkWrap.java | 55 FloatBuffer floatBuffer = mesh.getFloatBuffer(Type.Position); in bakeConstraint()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
D | TerrainPatch.java | 258 return store.set(getMesh().getFloatBuffer(Type.TexCoord).get(idx*2), in getTex() 259 getMesh().getFloatBuffer(Type.TexCoord).get(idx*2+1) ); in getTex() 266 …return getMesh().getFloatBuffer(Type.Position).get(idx*3+1); // 3 floats per entry (x,y,z), the +1… in getHeightmapHeight() 298 float h = getMesh().getFloatBuffer(Type.Position).get(idx*3+1); in setHeight()
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
D | CurvesHelper.java | 390 float[] curvePoints = BufferUtils.getFloatArray(curve.getFloatBuffer(Type.Position)); in applyBevelAndTaper() 399 taperPoints = BufferUtils.getFloatArray(taperObject.getFloatBuffer(Type.Position)); in applyBevelAndTaper() 419 FloatBuffer positions = mesh.getFloatBuffer(Type.Position); in applyBevelAndTaper()
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
D | OBJLoader.java | 414 && mesh.getFloatBuffer(Type.Normal) == null){ in createGeometry()
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
D | Mesh.java | 979 public FloatBuffer getFloatBuffer(Type type) { in getFloatBuffer() method in Mesh
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