Searched refs:getInterpolationAngularVelocity (Results 1 – 7 of 7) sorted by relevance
168 void getInterpolationAngularVelocity(btVector3 & out) { in getInterpolationAngularVelocity() function169 out = $self->getInterpolationAngularVelocity(); in getInterpolationAngularVelocity()
345 public Vector3 getInterpolationAngularVelocity() { in getInterpolationAngularVelocity() method in btCollisionObject462 public void getInterpolationAngularVelocity(Vector3 out) { in getInterpolationAngularVelocity() method in btCollisionObject
125 public btVector3DoubleData getInterpolationAngularVelocity() { in getInterpolationAngularVelocity() method in btCollisionObjectDoubleData
125 public btVector3FloatData getInterpolationAngularVelocity() { in getInterpolationAngularVelocity() method in btCollisionObjectFloatData
393 const btVector3& getInterpolationAngularVelocity() const in ATTRIBUTE_ALIGNED16()
366 body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(), in synchronizeSingleMotionState()
1866 out = self->getInterpolationAngularVelocity(); in btCollisionObject_getInterpolationAngularVelocity__SWIG_1()24420 result = (btVector3 *) &((btCollisionObject const *)arg1)->getInterpolationAngularVelocity(); in Java_com_badlogic_gdx_physics_bullet_collision_CollisionJNI_btCollisionObject_1getInterpolationAngularVelocity_1_1SWIG_10()