/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
D | btConeTwistConstraint.cpp | 90 …nsform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTens… in getInfo1() 120 …nsform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTens… in getInfo2() 305 …nsform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTens… in buildJacobian() 347 …bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis… in solveConstraintObsolete() 348 …bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis… in solveConstraintObsolete() 434 …bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulse… in solveConstraintObsolete() 435 …bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impuls… in solveConstraintObsolete() 454 …bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulse… in solveConstraintObsolete() 455 …bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impuls… in solveConstraintObsolete() 494 …bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, im… in solveConstraintObsolete() [all …]
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D | btSequentialImpulseConstraintSolver.cpp | 482 …solverBody->m_externalTorqueImpulse = rb->getTotalTorque()*rb->getInvInertiaTensorWorld()*timeStep… in initSolverBody() 557 …solverConstraint.m_angularComponentA = body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAn… in setupFrictionConstraint() 570 …solverConstraint.m_angularComponentB = body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAn… in setupFrictionConstraint() 659 …solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body… in setupRollingFrictionConstraint() 664 …solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body… in setupRollingFrictionConstraint() 669 …btVector3 iMJaA = body0?body0->getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal:bt… in setupRollingFrictionConstraint() 670 …btVector3 iMJaB = body1?body1->getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal:bt… in setupRollingFrictionConstraint() 781 …solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getA… in setupContactConstraint() 783 …solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->get… in setupContactConstraint() 1275 …solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_time… in solveGroupCacheFriendlySetup() [all …]
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/ |
D | btRigidBody.h | 271 const btMatrix3x3& getInvInertiaTensorWorld() const { in getInvInertiaTensorWorld() function 406 btVector3 vec = (c0 * getInvInertiaTensorWorld()).cross(r0); in computeImpulseDenominator() 414 btVector3 vec = axis * getInvInertiaTensorWorld(); in computeAngularImpulseDenominator()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/MLCPSolvers/ |
D | btMLCPSolver.cpp | 272 …rtia = m_allConstraintPtrArray[i+row]->m_relpos1CrossNormal * orgBodyA->getInvInertiaTensorWorld(); in createMLCPFast() 309 …tiaB = m_allConstraintPtrArray[i+row]->m_relpos2CrossNormal * orgBodyB->getInvInertiaTensorWorld(); in createMLCPFast() 507 setElem(Minv,i*6+3+r,i*6+3+c,orgBody? orgBody->getInvInertiaTensorWorld()[r][c] : 0); in createMLCP()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
D | btMultiBodyConstraint.cpp | 155 …solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getA… in fillMultiBodyConstraint() 217 …solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->get… in fillMultiBodyConstraint()
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D | btMultiBodyConstraintSolver.cpp | 337 …solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getA… in setupMultiBodyContactConstraint() 387 …solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->get… in setupMultiBodyContactConstraint()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
D | btRigidBodyDoubleData.java | 75 public SWIGTYPE_p_btMatrix3x3DoubleData getInvInertiaTensorWorld() { in getInvInertiaTensorWorld() method in btRigidBodyDoubleData
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D | btRigidBodyFloatData.java | 75 public SWIGTYPE_p_btMatrix3x3FloatData getInvInertiaTensorWorld() { in getInvInertiaTensorWorld() method in btRigidBodyFloatData
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D | btRigidBody.java | 446 public Matrix3 getInvInertiaTensorWorld() { in getInvInertiaTensorWorld() method in btRigidBody
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/ |
D | btSoftBody.h | 400 if(m_rigid) return(m_rigid->getInvInertiaTensorWorld()); in invWorldInertia()
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D | btSoftBodyInternals.h | 831 const btMatrix3x3& iwi=m_rigidBody?m_rigidBody->getInvInertiaTensorWorld() : iwiStatic; in DoNode()
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D | btSoftBody.cpp | 1870 a.m_body->getInvInertiaTensorWorld(), in solveConstraints()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/ |
D | dynamics_wrap.cpp | 3011 result = (btMatrix3x3 *) &((btRigidBody const *)arg1)->getInvInertiaTensorWorld(); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btRigidBody_1getInvInertiaTensorWorld()
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