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Searched refs:getSampler (Results 1 – 20 of 20) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp389 m_emptyTex1D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
390 m_emptyTex1D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
391 m_emptyTex1D.getSampler().minFilter = tcu::Sampler::NEAREST; in ReferenceContext()
392 m_emptyTex1D.getSampler().magFilter = tcu::Sampler::NEAREST; in ReferenceContext()
397 m_emptyTex2D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
398 m_emptyTex2D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
399 m_emptyTex2D.getSampler().minFilter = tcu::Sampler::NEAREST; in ReferenceContext()
400 m_emptyTex2D.getSampler().magFilter = tcu::Sampler::NEAREST; in ReferenceContext()
405 m_emptyTexCube.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
406 m_emptyTexCube.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
[all …]
DsglrReferenceContext.hpp101 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() function in sglr::rc::Texture
102 tcu::Sampler& getSampler (void) { return m_sampler; } in getSampler() function in sglr::rc::Texture
/external/skia/src/codec/
DSkBmpMaskCodec.h47 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
DSkIcoCodec.h57 SkSampler* getSampler(bool createIfNecessary) override;
DSkWbmpCodec.h36 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
DSkPngCodec.h39 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
DSkBmpStandardCodec.h62 SkSampler* getSampler(bool createIfNecessary) override {
DSkJpegCodec.h104 SkSampler* getSampler(bool createIfNecessary) override;
DSkBmpRLECodec.h92 SkSampler* getSampler(bool createIfNecessary) override;
DSkIcoCodec.cpp317 SkSampler* SkIcoCodec::getSampler(bool createIfNecessary) { in getSampler() function in SkIcoCodec
318 return fCurrScanlineCodec ? fCurrScanlineCodec->getSampler(createIfNecessary) : nullptr; in getSampler()
DSkGifCodec.h135 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
DSkSampledCodec.cpp185 SkSampler* sampler = this->codec()->getSampler(true); in sampledDecode()
DSkCodec.cpp355 SkSampler* sampler = this->getSampler(false); in fillIncompleteImage()
DSkBmpRLECodec.cpp514 SkSampler* SkBmpRLECodec::getSampler(bool /*createIfNecessary*/) { in getSampler() function in SkBmpRLECodec
DSkJpegCodec.cpp396 SkSampler* SkJpegCodec::getSampler(bool createIfNecessary) { in getSampler() function in SkJpegCodec
/external/skia/include/codec/
DSkCodec.h689 virtual SkSampler* getSampler(bool /*createIfNecessary*/) { return nullptr; } in getSampler() function
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp101 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() function in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp279 textures[ndx].sampler = binding.getSampler(); in ShaderEvalContext()
490 const tcu::Sampler& sampler = tex.getSampler(); in setupDefaultInputs()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp85 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() function in vkt::sr::TextureBinding
DvktShaderRender.cpp319 textures[ndx].sampler = binding.getSampler(); in ShaderEvalContext()
947 const tcu::Sampler& refSampler = textureBinding.getSampler(); in useSampler2D()