Searched refs:getShaderOutputName (Results 1 – 1 of 1) sorted by relevance
200 std::string getShaderOutputName (void);245 const std::string outName = isLast ? getShaderOutputName() : getRandomVariableName(); in generateSource()272 std::string LongShaderGenerator::getShaderOutputName (void) in getShaderOutputName() function in deqp::gles3::Stress::__anon472ab9fc0111::LongShaderGenerator