Searched refs:getVelocityInLocalPoint (Results 1 – 13 of 13) sorted by relevance
72 …const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLo… in resolveUnilateralPairConstraint()73 …const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLo… in resolveUnilateralPairConstraint()161 …const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLo… in resolveBilateralPairConstraint()162 …const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLo… in resolveBilateralPairConstraint()
90 btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1); in resolveSingleCollision()91 btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); in resolveSingleCollision()140 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); in resolveSingleBilateral()141 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral()
289 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); in solveLinearAxis()290 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in solveLinearAxis()
834 vel1 = rb0? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0); in setupContactConstraint()835 vel2 = rb1? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); in setupContactConstraint()
33 chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint( relpos ); in updateWheel()
224 chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast()334 btVector3 vel = getRigidBody()->getVelocityInLocalPoint( relpos ); in updateVehicle()509 btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1); in calcRollingFriction()510 btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2); in calcRollingFriction()
300 rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1); in fillMultiBodyConstraint()312 rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2); in fillMultiBodyConstraint()
478 rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1); in setupMultiBodyContactConstraint()492 rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2); in setupMultiBodyContactConstraint()
379 btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const in getVelocityInLocalPoint() function
538 public Vector3 getVelocityInLocalPoint(Vector3 rel_pos) { in getVelocityInLocalPoint() method in btRigidBody
833 …const btVector3 va=m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra)*psb->m_sst.sdt : btVect… in DoNode()
3012 const btVector3 va=a.m_body->getVelocityInLocalPoint(a.m_c1)*dt; in PSolve_Anchors()3033 const btVector3 va = tmpRigid ? tmpRigid->getVelocityInLocalPoint(c.m_c1)*dt : btVector3(0,0,0); in PSolve_RContacts()
3380 result = ((btRigidBody const *)arg1)->getVelocityInLocalPoint((btVector3 const &)*arg2); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btRigidBody_1getVelocityInLocalPoint()