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Searched refs:getVelocityInLocalPoint (Results 1 – 13 of 13) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
DbtSolve2LinearConstraint.cpp72 …const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLo… in resolveUnilateralPairConstraint()
73 …const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLo… in resolveUnilateralPairConstraint()
161 …const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLo… in resolveBilateralPairConstraint()
162 …const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLo… in resolveBilateralPairConstraint()
DbtContactConstraint.cpp90 btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1); in resolveSingleCollision()
91 btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); in resolveSingleCollision()
140 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); in resolveSingleBilateral()
141 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in resolveSingleBilateral()
DbtGeneric6DofConstraint.cpp289 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); in solveLinearAxis()
290 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); in solveLinearAxis()
DbtSequentialImpulseConstraintSolver.cpp834 vel1 = rb0? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0); in setupContactConstraint()
835 vel2 = rb1? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); in setupContactConstraint()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
DbtWheelInfo.cpp33 chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint( relpos ); in updateWheel()
DbtRaycastVehicle.cpp224 chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); in rayCast()
334 btVector3 vel = getRigidBody()->getVelocityInLocalPoint( relpos ); in updateVehicle()
509 btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1); in calcRollingFriction()
510 btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2); in calcRollingFriction()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBodyConstraint.cpp300 rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1); in fillMultiBodyConstraint()
312 rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2); in fillMultiBodyConstraint()
DbtMultiBodyConstraintSolver.cpp478 rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1); in setupMultiBodyContactConstraint()
492 rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2); in setupMultiBodyContactConstraint()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
DbtRigidBody.h379 btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const in getVelocityInLocalPoint() function
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
DbtRigidBody.java538 public Vector3 getVelocityInLocalPoint(Vector3 rel_pos) { in getVelocityInLocalPoint() method in btRigidBody
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
DbtSoftBodyInternals.h833 …const btVector3 va=m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra)*psb->m_sst.sdt : btVect… in DoNode()
DbtSoftBody.cpp3012 const btVector3 va=a.m_body->getVelocityInLocalPoint(a.m_c1)*dt; in PSolve_Anchors()
3033 const btVector3 va = tmpRigid ? tmpRigid->getVelocityInLocalPoint(c.m_c1)*dt : btVector3(0,0,0); in PSolve_RContacts()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
Ddynamics_wrap.cpp3380 result = ((btRigidBody const *)arg1)->getVelocityInLocalPoint((btVector3 const &)*arg2); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btRigidBody_1getVelocityInLocalPoint()