/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL30Profiler.java | 31 public final GL30 gl30; field in GL30Profiler 33 protected GL30Profiler (GL30 gl30) { in GL30Profiler() argument 34 this.gl30 = gl30; in GL30Profiler() 38 int error = gl30.glGetError(); in check() 41 error = gl30.glGetError(); in check() 48 gl30.glActiveTexture(texture); in glActiveTexture() 56 gl30.glBindTexture(target, texture); in glBindTexture() 63 gl30.glBlendFunc(sfactor, dfactor); in glBlendFunc() 70 gl30.glClear(mask); in glClear() 77 gl30.glClearColor(red, green, blue, alpha); in glClearColor() [all …]
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D | GLProfiler.java | 79 Gdx.gl30 = Gdx.gl30 == null ? null : new GL30Profiler(Gdx.gl30); in enable() 80 Gdx.gl20 = Gdx.gl30 != null ? Gdx.gl30 : new GL20Profiler(Gdx.gl20); in enable() 87 …if (Gdx.gl30 != null && Gdx.gl30 instanceof GL30Profiler) Gdx.gl30 = ((GL30Profiler)Gdx.gl30).gl30; in disable() 94 return Gdx.gl30 instanceof GL30Profiler || Gdx.gl20 instanceof GL20Profiler; in isEnabled()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
D | VertexBufferObjectWithVAO.java | 141 GL30 gl = Gdx.gl30; in bind() 231 GL30 gl = Gdx.gl30; in unbind() 241 bufferHandle = Gdx.gl30.glGenBuffer(); in invalidate() 251 GL30 gl = Gdx.gl30; in dispose() 262 Gdx.gl30.glGenVertexArrays(1, tmpHandle); in createVAO() 271 Gdx.gl30.glDeleteVertexArrays(1, tmpHandle); in deleteVAO()
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D | FileTextureArrayData.java | 90 …Gdx.gl30.glTexSubImage3D(GL30.GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, pixmap.getWidth(), pixmap.getHeight… in consumeTextureArrayData()
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D | MipMapGenerator.java | 70 || Gdx.graphics.supportsExtension("GL_EXT_framebuffer_object") || Gdx.gl30 != null) { in generateMipMapDesktop()
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/ |
D | VertexBufferObjectWithVAO.java | 137 GL30 gl = Gdx.gl30; in bind() 227 GL30 gl = Gdx.gl30; in unbind() 247 GL30 gl = Gdx.gl30; in dispose() 257 Gdx.gl30.glGenVertexArrays(1, tmpHandle); in createVAO() 266 Gdx.gl30.glDeleteVertexArrays(1, tmpHandle); in deleteVAO()
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3Graphics.java | 42 private final GL30 gl30; field in Lwjgl3Graphics 76 this.gl30 = new Lwjgl3GL30(); in Lwjgl3Graphics() 77 this.gl20 = this.gl30; in Lwjgl3Graphics() 80 this.gl30 = null; in Lwjgl3Graphics() 128 return gl30 != null; in isGL30Available() 138 return gl30; in getGL30()
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D | Lwjgl3Application.java | 119 Gdx.gl30 = window.getGraphics().getGL30(); in loop() 120 Gdx.gl20 = Gdx.gl30 != null ? Gdx.gl30 : window.getGraphics().getGL20(); in loop() 121 Gdx.gl = Gdx.gl30 != null ? Gdx.gl30 : Gdx.gl20; in loop()
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGraphics.java | 81 GL30 gl30; field in AndroidGraphics 248 if (gl30 != null) return; in setupGL() 249 gl20 = gl30 = new AndroidGL30(); in setupGL() 251 Gdx.gl = gl30; in setupGL() 252 Gdx.gl20 = gl30; in setupGL() 253 Gdx.gl30 = gl30; in setupGL() 691 return gl30 != null; in isGL30Available() 696 return gl30; in getGL30()
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGraphics.java | 53 GL30 gl30; field in LwjglGraphics 338 gl30 = new LwjglGL30(); in initiateGLInstances() 339 gl20 = gl30; in initiateGLInstances() 355 Gdx.gl30 = gl30; in initiateGLInstances() 601 return gl30 != null; in isGL30Available() 606 return gl30; in getGL30()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | TextureArray.java | 59 if (Gdx.gl30 == null) { in TextureArray() 82 …Gdx.gl30.glTexImage3D(GL30.GL_TEXTURE_2D_ARRAY, 0, data.getInternalFormat(), data.getWidth(), data… in load()
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D | Mesh.java | 137 if (Gdx.gl30 != null) { in makeVertexBuffer()
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/external/libgdx/gdx/src/com/badlogic/gdx/ |
D | Gdx.java | 38 public static GL30 gl30; field in Gdx
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | VBOWithVAOPerformanceTest.java | 65 if (Gdx.gl30 == null) { in create() 395 GL30 gl = Gdx.gl30; in bind() 461 GL30 gl = Gdx.gl30; in unbind() 475 GL30 gl = Gdx.gl30; in dispose()
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/ |
D | IOSGraphics.java | 62 GL30 gl30; field in IOSGraphics 112 gl20 = gl30 = new IOSGLES30(); in init() 119 gl30 = null; in init()
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D | IOSApplication.java | 161 Gdx.gl30 = graphics.gl30; in didFinishLaunching()
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGraphics.java | 140 GL30 gl30; field in IOSGraphics 179 gl20 = gl30 = new IOSGLES30(); in IOSGraphics() 186 gl30 = null; in IOSGraphics()
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D | IOSApplication.java | 154 Gdx.gl30 = graphics.gl30; in didFinishLaunching()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
D | DecalBatch.java | 92 if(Gdx.gl30 != null) { in initialize()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
D | MultipleRenderTargetTest.java | 561 Gdx.gl30.glDrawBuffers(3, buffer); in build()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
D | SpriteBatch.java | 99 …VertexDataType vertexDataType = (Gdx.gl30 != null) ? VertexDataType.VertexBufferObjectWithVAO : de… in SpriteBatch()
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D | PolygonSpriteBatch.java | 120 if (Gdx.gl30 != null) { in PolygonSpriteBatch()
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