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Searched refs:glClearBufferuiv (Results 1 – 25 of 44) sorted by relevance

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/external/deqp/framework/egl/
DegluStaticES30Library.inl33 { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv },
/external/deqp/modules/gles3/functional/
Des3fNegativeBufferApiTests.cpp467 glClearBufferuiv(-1, 0, &data[0]); in init()
469 glClearBufferuiv(GL_FRAMEBUFFER, 0, &data[0]); in init()
476 glClearBufferuiv(GL_COLOR, maxDrawBuffers, &data[0]); in init()
481 glClearBufferuiv(GL_DEPTH, 1, &data[0]); in init()
483 glClearBufferuiv(GL_STENCIL, 1, &data[0]); in init()
485 glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]); in init()
Des3fPixelBufferObjectTests.cpp362 GLU_CHECK_CALL(glClearBufferuiv(GL_COLOR, 0, color)); in clearColor()
Des3fReadPixelsTests.cpp301 GLU_CHECK_CALL(glClearBufferuiv(GL_COLOR, 0, color)); in clearColor()
Des3fFboColorbufferTests.cpp150 glClearBufferuiv(GL_COLOR, 0, UVec4(0).getPtr()); in render()
182 glClearBufferuiv(GL_COLOR, 0, color.cast<deUint32>().getPtr()); in render()
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL30.java490 public void glClearBufferuiv (int buffer, int drawbuffer, java.nio.IntBuffer value) { in glClearBufferuiv() method in AndroidGL30
491 GLES30.glClearBufferuiv(buffer, drawbuffer, value); in glClearBufferuiv()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp589 ctx.glClearBufferuiv (-1, 0, &data[0]); in clear_bufferuiv()
591 ctx.glClearBufferuiv (GL_FRAMEBUFFER, 0, &data[0]); in clear_bufferuiv()
596 ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]); in clear_bufferuiv()
598 ctx.glClearBufferuiv (GL_STENCIL, 0, &data[0]); in clear_bufferuiv()
600 ctx.glClearBufferuiv (GL_DEPTH_STENCIL, 0, &data[0]); in clear_bufferuiv()
606 ctx.glClearBufferuiv (GL_COLOR, maxDrawBuffers, &data[0]); in clear_bufferuiv()
611 ctx.glClearBufferuiv (GL_COLOR, -1, &data[0]); in clear_bufferuiv()
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES30.java138 public native void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value); in glClearBufferuiv() method in IOSGLES30
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES30.java122 public native void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value); in glClearBufferuiv() method in IOSGLES30
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL30.java444 public void glClearBufferuiv (int buffer, int drawbuffer, IntBuffer value) { in glClearBufferuiv() method in Lwjgl3GL30
445 GL30.glClearBufferuiv(buffer, drawbuffer, value); in glClearBufferuiv()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl33 gl->clearBufferuiv = &glClearBufferuiv;
DglwInitES31Direct.inl37 gl->clearBufferuiv = &glClearBufferuiv;
DglwInitES32Direct.inl42 gl->clearBufferuiv = &glClearBufferuiv;
DglwInitES30.inl33 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
DglwInitGL31.inl34 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
DglwInitGL30.inl34 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
DglwInitGL32.inl34 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
DglwInitES31.inl37 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp279 void ContextWrapper::glClearBufferuiv (deUint32 buffer, int drawbuffer, const deUint32* value) in glClearBufferuiv() function in sglr::ContextWrapper
DsglrContextWrapper.hpp251 void glClearBufferuiv (deUint32 buffer, int drawbuffer, const deUint32* value);
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL30.java940 public void glClearBufferuiv (int buffer, int drawbuffer, java.nio.IntBuffer value); in glClearBufferuiv() method
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL30.java442 public void glClearBufferuiv (int buffer, int drawbuffer, IntBuffer value) { in glClearBufferuiv() method in LwjglGL30
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL30Profiler.java1595 public void glClearBufferuiv (int buffer, int drawbuffer, IntBuffer value) { in glClearBufferuiv() method in GL30Profiler
1597 gl30.glClearBufferuiv(buffer, drawbuffer, value); in glClearBufferuiv()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl59 gl->clearBufferuiv = glClearBufferuiv;
/external/deqp/doc/
DGLES3 Negative API Functions.txt186 o glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);

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