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Searched refs:glDrawArrays (Results 1 – 25 of 105) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp132 glDrawArrays(-1, 0, 1); in init()
137 glDrawArrays(GL_POINTS, 0, -1); in init()
146 glDrawArrays(GL_POINTS, 0, 1); in init()
159 glDrawArrays(-1, 0, 1); in init()
164 glDrawArrays(GL_POINTS, 0, -1); in init()
173 glDrawArrays(GL_POINTS, 0, 1); in init()
185 glDrawArrays(-1, 0, 1); in init()
190 glDrawArrays(GL_TRIANGLES, 0, -1); in init()
199 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
/external/autotest/client/deps/glbench/src/
Dtextureupdatetest.cc28 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
43 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
Dtexturereusetest.cc28 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
51 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
Dwindowmanagercompositingtest.cc81 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
101 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
109 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
Dtestbase.cc171 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
174 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
Dwindowmanagertest.cc149 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in main()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h78 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
126 #define glDrawArrays FNPTR(glDrawArrays) macro
Dimportgl.c69 IMPORT_FUNC_GL(glDrawArrays); in importGLInit()
Ddemo.c283 glDrawArrays(GL_TRIANGLES, 0, object->count); in drawGLObject()
300 glDrawArrays(GL_TRIANGLES, 0, object->count); in drawGLObject()
604 glDrawArrays(GL_TRIANGLES, 0, 6); in drawFadeQuad()
621 glDrawArrays(GL_TRIANGLES, 0, 6); in drawFadeQuad()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DSurfaceTextureHelper.java275 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
284 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
289 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
DGlRectDrawer.java186 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); in drawRectangle()
/external/deqp/modules/gles3/functional/
Des3fNegativeVertexArrayApiTests.cpp269 glDrawArrays(-1, 0, 1); in init()
274 glDrawArrays(GL_POINTS, 0, -1); in init()
282 glDrawArrays(GL_POINTS, 0, 1); in init()
296 glDrawArrays(-1, 0, 1); in init()
301 glDrawArrays(GL_POINTS, 0, -1); in init()
309 glDrawArrays(GL_POINTS, 0, 1); in init()
322 glDrawArrays(-1, 0, 1); in init()
327 glDrawArrays(GL_TRIANGLES, 0, -1); in init()
335 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
Des3fRasterizerDiscardTests.cpp334 …case CASE_WRITE_DEPTH: glDrawArrays(m_drawMode, 0, (int)vertices.size() / 4); br… in iterate()
335 …case CASE_WRITE_STENCIL: glDrawArrays(m_drawMode, 0, (int)vertices.size() / 4); b… in iterate()
355 glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); in iterate()
364 glDrawArrays (m_drawMode, 0, (int)vertices.size() / 4); in iterate()
Des3fOcclusionQueryTests.cpp244 glDrawArrays (GL_TRIANGLES, 0, 3*m_numOccludersPerDraw); in iterate()
287 glDrawArrays (GL_TRIANGLES, 0, 3*m_numOccludersPerDraw); in iterate()
356 glDrawArrays (GL_TRIANGLES, 0, 3*m_numTargetsPerDraw); in iterate()
/external/eigen/demos/opengl/
Dgpuhelper.h193 glDrawArrays(mode, 0, nofElement);
204 glDrawArrays(mode, start, end-start);
/external/deqp/modules/gles3/stress/
Des3sOcclusionQueryTests.cpp226 glDrawArrays (GL_TRIANGLES, 0, numOccluderIndicesPerDraw); in iterate()
241 glDrawArrays (GL_TRIANGLES, 0, numTargetIndicesPerDraw); in iterate()
Des3sSyncTests.cpp191 glDrawArrays(GL_TRIANGLES, i*3, 3); in iterate()
/external/deqp/framework/egl/
DegluStaticES20Library.inl46 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
DegluStaticES30Library.inl68 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
/external/deqp/modules/gles31/functional/
Des31fNegativeVertexArrayApiTests.cpp394 ctx.glDrawArrays(-1, 0, 1); in draw_arrays()
399 ctx.glDrawArrays(GL_POINTS, 0, -1); in draw_arrays()
407 ctx.glDrawArrays(GL_POINTS, 0, 1); in draw_arrays()
422 ctx.glDrawArrays(-1, 0, 1); in draw_arrays_invalid_program()
427 ctx.glDrawArrays(GL_POINTS, 0, -1); in draw_arrays_invalid_program()
435 ctx.glDrawArrays(GL_POINTS, 0, 1); in draw_arrays_invalid_program()
454 ctx.glDrawArrays(-1, 0, 1); in draw_arrays_incomplete_primitive()
459 ctx.glDrawArrays(GL_TRIANGLES, 0, -1); in draw_arrays_incomplete_primitive()
467 ctx.glDrawArrays(GL_TRIANGLES, 0, 1); in draw_arrays_incomplete_primitive()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp344 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo()
357 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo()
596 gl.glDrawArrays(GL_POINTS, 0, m_drawCount); in iterate()
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fence_sync.txt36 primitives with glDrawArrays(). Then a sync object is created, and
/external/deqp/doc/testspecs/GLES2/
Dstress.long.txt71 either glDrawElements() or glDrawArrays().
101 - Use glDrawArrays() (and no index buffer) instead of glDrawElements()
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def74 glDrawArrays = glDrawArrays@12
Dopengl32.def74 glDrawArrays

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