/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 132 glDrawArrays(-1, 0, 1); in init() 137 glDrawArrays(GL_POINTS, 0, -1); in init() 146 glDrawArrays(GL_POINTS, 0, 1); in init() 159 glDrawArrays(-1, 0, 1); in init() 164 glDrawArrays(GL_POINTS, 0, -1); in init() 173 glDrawArrays(GL_POINTS, 0, 1); in init() 185 glDrawArrays(-1, 0, 1); in init() 190 glDrawArrays(GL_TRIANGLES, 0, -1); in init() 199 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
|
/external/autotest/client/deps/glbench/src/ |
D | textureupdatetest.cc | 28 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 43 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
|
D | texturereusetest.cc | 28 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 51 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
|
D | windowmanagercompositingtest.cc | 81 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 101 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 109 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
|
D | testbase.cc | 171 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 174 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
|
D | windowmanagertest.cc | 149 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in main()
|
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 78 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)); 126 #define glDrawArrays FNPTR(glDrawArrays) macro
|
D | importgl.c | 69 IMPORT_FUNC_GL(glDrawArrays); in importGLInit()
|
D | demo.c | 283 glDrawArrays(GL_TRIANGLES, 0, object->count); in drawGLObject() 300 glDrawArrays(GL_TRIANGLES, 0, object->count); in drawGLObject() 604 glDrawArrays(GL_TRIANGLES, 0, 6); in drawFadeQuad() 621 glDrawArrays(GL_TRIANGLES, 0, 6); in drawFadeQuad()
|
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | SurfaceTextureHelper.java | 275 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); 284 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); 289 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
|
D | GlRectDrawer.java | 186 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); in drawRectangle()
|
/external/deqp/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 269 glDrawArrays(-1, 0, 1); in init() 274 glDrawArrays(GL_POINTS, 0, -1); in init() 282 glDrawArrays(GL_POINTS, 0, 1); in init() 296 glDrawArrays(-1, 0, 1); in init() 301 glDrawArrays(GL_POINTS, 0, -1); in init() 309 glDrawArrays(GL_POINTS, 0, 1); in init() 322 glDrawArrays(-1, 0, 1); in init() 327 glDrawArrays(GL_TRIANGLES, 0, -1); in init() 335 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
|
D | es3fRasterizerDiscardTests.cpp | 334 …case CASE_WRITE_DEPTH: glDrawArrays(m_drawMode, 0, (int)vertices.size() / 4); br… in iterate() 335 …case CASE_WRITE_STENCIL: glDrawArrays(m_drawMode, 0, (int)vertices.size() / 4); b… in iterate() 355 glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); in iterate() 364 glDrawArrays (m_drawMode, 0, (int)vertices.size() / 4); in iterate()
|
D | es3fOcclusionQueryTests.cpp | 244 glDrawArrays (GL_TRIANGLES, 0, 3*m_numOccludersPerDraw); in iterate() 287 glDrawArrays (GL_TRIANGLES, 0, 3*m_numOccludersPerDraw); in iterate() 356 glDrawArrays (GL_TRIANGLES, 0, 3*m_numTargetsPerDraw); in iterate()
|
/external/eigen/demos/opengl/ |
D | gpuhelper.h | 193 glDrawArrays(mode, 0, nofElement); 204 glDrawArrays(mode, start, end-start);
|
/external/deqp/modules/gles3/stress/ |
D | es3sOcclusionQueryTests.cpp | 226 glDrawArrays (GL_TRIANGLES, 0, numOccluderIndicesPerDraw); in iterate() 241 glDrawArrays (GL_TRIANGLES, 0, numTargetIndicesPerDraw); in iterate()
|
D | es3sSyncTests.cpp | 191 glDrawArrays(GL_TRIANGLES, i*3, 3); in iterate()
|
/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 46 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
|
D | egluStaticES30Library.inl | 68 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeVertexArrayApiTests.cpp | 394 ctx.glDrawArrays(-1, 0, 1); in draw_arrays() 399 ctx.glDrawArrays(GL_POINTS, 0, -1); in draw_arrays() 407 ctx.glDrawArrays(GL_POINTS, 0, 1); in draw_arrays() 422 ctx.glDrawArrays(-1, 0, 1); in draw_arrays_invalid_program() 427 ctx.glDrawArrays(GL_POINTS, 0, -1); in draw_arrays_invalid_program() 435 ctx.glDrawArrays(GL_POINTS, 0, 1); in draw_arrays_invalid_program() 454 ctx.glDrawArrays(-1, 0, 1); in draw_arrays_incomplete_primitive() 459 ctx.glDrawArrays(GL_TRIANGLES, 0, -1); in draw_arrays_incomplete_primitive() 467 ctx.glDrawArrays(GL_TRIANGLES, 0, 1); in draw_arrays_incomplete_primitive()
|
/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 344 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo() 357 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo() 596 gl.glDrawArrays(GL_POINTS, 0, m_drawCount); in iterate()
|
/external/deqp/doc/testspecs/GLES3/ |
D | functional.fence_sync.txt | 36 primitives with glDrawArrays(). Then a sync object is created, and
|
/external/deqp/doc/testspecs/GLES2/ |
D | stress.long.txt | 71 either glDrawElements() or glDrawArrays(). 101 - Use glDrawArrays() (and no index buffer) instead of glDrawElements()
|
/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 74 glDrawArrays = glDrawArrays@12
|
D | opengl32.def | 74 glDrawArrays
|