Home
last modified time | relevance | path

Searched refs:glEnable (Results 1 – 25 of 156) sorted by relevance

1234567

/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp154 glEnable (GL_DEPTH_TEST); in render()
155 glEnable (GL_STENCIL_TEST); in render()
173 glEnable(GL_DEPTH_TEST); in render()
174 glEnable(GL_STENCIL_TEST); in render()
189 glEnable (GL_BLEND); in render()
241 glEnable (GL_DEPTH_TEST); in render()
242 glEnable (GL_STENCIL_TEST); in render()
281 glEnable (GL_DEPTH_TEST); in render()
282 glEnable (GL_STENCIL_TEST); in render()
283 glEnable (GL_BLEND); in render()
[all …]
Des3fFboStencilbufferTests.cpp106 glEnable(GL_DEPTH_TEST); in render()
107 glEnable(GL_STENCIL_TEST); in render()
203 glEnable(GL_DEPTH_TEST); in render()
204 glEnable(GL_STENCIL_TEST); in render()
Des3fFboMultisampleTests.cpp135 glEnable(GL_DEPTH_TEST); in render()
145 glEnable(GL_STENCIL_TEST); in render()
183 glEnable(GL_DEPTH_TEST); in render()
206 glEnable(GL_STENCIL_TEST); in render()
Des3fOcclusionQueryTests.cpp241 glEnable (GL_DEPTH_TEST); in iterate()
263 glEnable (GL_SCISSOR_TEST); in iterate()
284 glEnable (GL_STENCIL_TEST); in iterate()
306 glEnable (GL_SCISSOR_TEST); in iterate()
334 glEnable (GL_SCISSOR_TEST); in iterate()
344 glEnable (GL_DEPTH_TEST); in iterate()
345 glEnable (GL_STENCIL_TEST); in iterate()
Des3fRandomFragmentOpTests.cpp157 wrapper.glEnable(GL_SCISSOR_TEST); in setGLState()
166 wrapper.glEnable(GL_STENCIL_TEST); in setGLState()
183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState()
192 wrapper.glEnable(GL_BLEND); in setGLState()
201 wrapper.glEnable(GL_DITHER); in setGLState()
Des3fFboDepthbufferTests.cpp106 glEnable(GL_DEPTH_TEST); in render()
200 glEnable(GL_DEPTH_TEST); in render()
286 glEnable(GL_DEPTH_TEST); in render()
Des3fRasterizerDiscardTests.cpp284 glEnable (GL_SCISSOR_TEST); in iterate()
291 glEnable (GL_DEPTH_TEST); in iterate()
295 glEnable (GL_STENCIL_TEST); in iterate()
327 glEnable (GL_RASTERIZER_DISCARD); in iterate()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DRenderContext.java79 Gdx.gl.glEnable(GL20.GL_DEPTH_TEST); in setDepthTest()
95 Gdx.gl.glEnable(GL20.GL_BLEND); in setBlending()
110 Gdx.gl.glEnable(GL20.GL_CULL_FACE); in setCullFace()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java102 glEnable(GL12.GL_RESCALE_NORMAL); in initialize()
104 glEnable(GL_NORMALIZE); in initialize()
195 glEnable(GL_COLOR_MATERIAL); in applyFixedFuncBindings()
256 glEnable(GL_DEPTH_TEST); in applyRenderState()
265 glEnable(GL_ALPHA_TEST); in applyRenderState()
295 glEnable(GL_POLYGON_OFFSET_FILL); in applyRenderState()
322 glEnable(GL_CULL_FACE); in applyRenderState()
349 glEnable(GL_BLEND); in applyRenderState()
401 glEnable(GL_SCISSOR_TEST); in setClipRect()
504 glEnable(GL_LIGHTING); in setLighting()
[all …]
DLwjglRenderer.java378 glEnable(ARBMultisample.GL_MULTISAMPLE_ARB); in initialize()
457 glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); in setAlphaToCoverage()
473 glEnable(GL_DEPTH_TEST); in applyRenderState()
482 glEnable(GL_ALPHA_TEST); in applyRenderState()
513 glEnable(GL_POINT_SPRITE); in applyRenderState()
514 glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); in applyRenderState()
531 glEnable(GL_POLYGON_OFFSET_FILL); in applyRenderState()
559 glEnable(GL_CULL_FACE); in applyRenderState()
586 glEnable(GL_BLEND); in applyRenderState()
640 glEnable(GL_STENCIL_TEST); in applyRenderState()
[all …]
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c542 glEnable(GL_BLEND); in drawGroundPlane()
551 glEnable(GL_LIGHTING); in drawGroundPlane()
554 glEnable(GL_DEPTH_TEST); in drawGroundPlane()
596 glEnable(GL_BLEND); in drawFadeQuad()
627 glEnable(GL_LIGHTING); in drawFadeQuad()
630 glEnable(GL_DEPTH_TEST); in drawFadeQuad()
648 glEnable(GL_DEPTH_TEST); in appInit()
657 glEnable(GL_NORMALIZE); in appInit()
659 glEnable(GL_LIGHTING); in appInit()
660 glEnable(GL_LIGHT0); in appInit()
[all …]
Dimportgl.h79 FNDEF(void, glEnable, (GLenum cap));
127 #define glEnable FNPTR(glEnable) macro
Dimportgl.c70 IMPORT_FUNC_GL(glEnable); in importGLInit()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
DSimpleOrthoGroupStrategy.java83 Gdx.gl.glEnable(GL20.GL_BLEND); in beforeGroup()
102 Gdx.gl.glEnable(GL20.GL_TEXTURE_2D); in beforeGroups()
DCameraGroupStrategy.java132 Gdx.gl.glEnable(GL20.GL_BLEND); in beforeGroup()
167 Gdx.gl.glEnable(GL20.GL_DEPTH_TEST); in beforeGroups()
/external/autotest/client/deps/glbench/src/
Dtrianglesetuptest.cc75 glEnable(GL_CULL_FACE); in Run()
92 glEnable(GL_CULL_FACE); in Run()
Dwindowmanagercompositingtest.cc54 glEnable(GL_SCISSOR_TEST); in Run()
87 glEnable(GL_BLEND); in TestFunc()
89 glEnable(GL_DEPTH_TEST); in TestFunc()
Dtestbase.cc198 glEnable(GL_BLEND); in FillRateTestBlendDepth()
205 glEnable(GL_DEPTH_TEST); in FillRateTestBlendDepth()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DFrameBufferTest.java65 Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D); in render()
77 Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D); in render()
79 Gdx.gl20.glEnable(GL20.GL_STENCIL_TEST); in render()
DMeshShaderTest.java71 Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D); in render()
72 Gdx.gl20.glEnable(GL20.GL_BLEND); in render()
/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java73 gl.glEnable(GL10.GL_BLEND); in beginDrawing()
85 gl.glEnable(GL10.GL_TEXTURE_2D); in beginDrawing()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp157 wrapper.glEnable(GL_SCISSOR_TEST); in setGLState()
166 wrapper.glEnable(GL_STENCIL_TEST); in setGLState()
183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState()
192 wrapper.glEnable(GL_BLEND); in setGLState()
201 wrapper.glEnable(GL_DITHER); in setGLState()
Des2fMultisampleTests.cpp627 GLU_CHECK_CALL(glEnable(GL_BLEND)); in init()
909 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST)); in init()
983 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST)); in iterate()
1116 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in init()
1123 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init()
1297 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in iterate()
1305 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
1429 GLU_CHECK_CALL(glEnable(GL_BLEND)); in iterate()
1445 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp98 glEnable(GL_NORMALIZE); in draw()
253 glEnable(GL_LIGHTING); in drawScene()
254 glEnable(GL_LIGHT0); in drawScene()
255 glEnable(GL_LIGHT1); in drawScene()
459 glEnable(GL_DEPTH_TEST); in paintGL()
/external/deqp/modules/gles31/functional/
Des31fNegativeAdvancedBlendEquationTests.cpp194 ctx.glEnable(GL_BLEND); in blend_qualifier_mismatch()
235 ctx.glEnable(GL_BLEND); in attachment_advanced_equation()

1234567