/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 154 glEnable (GL_DEPTH_TEST); in render() 155 glEnable (GL_STENCIL_TEST); in render() 173 glEnable(GL_DEPTH_TEST); in render() 174 glEnable(GL_STENCIL_TEST); in render() 189 glEnable (GL_BLEND); in render() 241 glEnable (GL_DEPTH_TEST); in render() 242 glEnable (GL_STENCIL_TEST); in render() 281 glEnable (GL_DEPTH_TEST); in render() 282 glEnable (GL_STENCIL_TEST); in render() 283 glEnable (GL_BLEND); in render() [all …]
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D | es3fFboStencilbufferTests.cpp | 106 glEnable(GL_DEPTH_TEST); in render() 107 glEnable(GL_STENCIL_TEST); in render() 203 glEnable(GL_DEPTH_TEST); in render() 204 glEnable(GL_STENCIL_TEST); in render()
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D | es3fFboMultisampleTests.cpp | 135 glEnable(GL_DEPTH_TEST); in render() 145 glEnable(GL_STENCIL_TEST); in render() 183 glEnable(GL_DEPTH_TEST); in render() 206 glEnable(GL_STENCIL_TEST); in render()
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D | es3fOcclusionQueryTests.cpp | 241 glEnable (GL_DEPTH_TEST); in iterate() 263 glEnable (GL_SCISSOR_TEST); in iterate() 284 glEnable (GL_STENCIL_TEST); in iterate() 306 glEnable (GL_SCISSOR_TEST); in iterate() 334 glEnable (GL_SCISSOR_TEST); in iterate() 344 glEnable (GL_DEPTH_TEST); in iterate() 345 glEnable (GL_STENCIL_TEST); in iterate()
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D | es3fRandomFragmentOpTests.cpp | 157 wrapper.glEnable(GL_SCISSOR_TEST); in setGLState() 166 wrapper.glEnable(GL_STENCIL_TEST); in setGLState() 183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState() 192 wrapper.glEnable(GL_BLEND); in setGLState() 201 wrapper.glEnable(GL_DITHER); in setGLState()
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D | es3fFboDepthbufferTests.cpp | 106 glEnable(GL_DEPTH_TEST); in render() 200 glEnable(GL_DEPTH_TEST); in render() 286 glEnable(GL_DEPTH_TEST); in render()
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D | es3fRasterizerDiscardTests.cpp | 284 glEnable (GL_SCISSOR_TEST); in iterate() 291 glEnable (GL_DEPTH_TEST); in iterate() 295 glEnable (GL_STENCIL_TEST); in iterate() 327 glEnable (GL_RASTERIZER_DISCARD); in iterate()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
D | RenderContext.java | 79 Gdx.gl.glEnable(GL20.GL_DEPTH_TEST); in setDepthTest() 95 Gdx.gl.glEnable(GL20.GL_BLEND); in setBlending() 110 Gdx.gl.glEnable(GL20.GL_CULL_FACE); in setCullFace()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 102 glEnable(GL12.GL_RESCALE_NORMAL); in initialize() 104 glEnable(GL_NORMALIZE); in initialize() 195 glEnable(GL_COLOR_MATERIAL); in applyFixedFuncBindings() 256 glEnable(GL_DEPTH_TEST); in applyRenderState() 265 glEnable(GL_ALPHA_TEST); in applyRenderState() 295 glEnable(GL_POLYGON_OFFSET_FILL); in applyRenderState() 322 glEnable(GL_CULL_FACE); in applyRenderState() 349 glEnable(GL_BLEND); in applyRenderState() 401 glEnable(GL_SCISSOR_TEST); in setClipRect() 504 glEnable(GL_LIGHTING); in setLighting() [all …]
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D | LwjglRenderer.java | 378 glEnable(ARBMultisample.GL_MULTISAMPLE_ARB); in initialize() 457 glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); in setAlphaToCoverage() 473 glEnable(GL_DEPTH_TEST); in applyRenderState() 482 glEnable(GL_ALPHA_TEST); in applyRenderState() 513 glEnable(GL_POINT_SPRITE); in applyRenderState() 514 glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); in applyRenderState() 531 glEnable(GL_POLYGON_OFFSET_FILL); in applyRenderState() 559 glEnable(GL_CULL_FACE); in applyRenderState() 586 glEnable(GL_BLEND); in applyRenderState() 640 glEnable(GL_STENCIL_TEST); in applyRenderState() [all …]
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 542 glEnable(GL_BLEND); in drawGroundPlane() 551 glEnable(GL_LIGHTING); in drawGroundPlane() 554 glEnable(GL_DEPTH_TEST); in drawGroundPlane() 596 glEnable(GL_BLEND); in drawFadeQuad() 627 glEnable(GL_LIGHTING); in drawFadeQuad() 630 glEnable(GL_DEPTH_TEST); in drawFadeQuad() 648 glEnable(GL_DEPTH_TEST); in appInit() 657 glEnable(GL_NORMALIZE); in appInit() 659 glEnable(GL_LIGHTING); in appInit() 660 glEnable(GL_LIGHT0); in appInit() [all …]
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D | importgl.h | 79 FNDEF(void, glEnable, (GLenum cap)); 127 #define glEnable FNPTR(glEnable) macro
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D | importgl.c | 70 IMPORT_FUNC_GL(glEnable); in importGLInit()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
D | SimpleOrthoGroupStrategy.java | 83 Gdx.gl.glEnable(GL20.GL_BLEND); in beforeGroup() 102 Gdx.gl.glEnable(GL20.GL_TEXTURE_2D); in beforeGroups()
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D | CameraGroupStrategy.java | 132 Gdx.gl.glEnable(GL20.GL_BLEND); in beforeGroup() 167 Gdx.gl.glEnable(GL20.GL_DEPTH_TEST); in beforeGroups()
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/external/autotest/client/deps/glbench/src/ |
D | trianglesetuptest.cc | 75 glEnable(GL_CULL_FACE); in Run() 92 glEnable(GL_CULL_FACE); in Run()
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D | windowmanagercompositingtest.cc | 54 glEnable(GL_SCISSOR_TEST); in Run() 87 glEnable(GL_BLEND); in TestFunc() 89 glEnable(GL_DEPTH_TEST); in TestFunc()
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D | testbase.cc | 198 glEnable(GL_BLEND); in FillRateTestBlendDepth() 205 glEnable(GL_DEPTH_TEST); in FillRateTestBlendDepth()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | FrameBufferTest.java | 65 Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D); in render() 77 Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D); in render() 79 Gdx.gl20.glEnable(GL20.GL_STENCIL_TEST); in render()
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D | MeshShaderTest.java | 71 Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D); in render() 72 Gdx.gl20.glEnable(GL20.GL_BLEND); in render()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | DrawableBitmap.java | 73 gl.glEnable(GL10.GL_BLEND); in beginDrawing() 85 gl.glEnable(GL10.GL_TEXTURE_2D); in beginDrawing()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 157 wrapper.glEnable(GL_SCISSOR_TEST); in setGLState() 166 wrapper.glEnable(GL_STENCIL_TEST); in setGLState() 183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState() 192 wrapper.glEnable(GL_BLEND); in setGLState() 201 wrapper.glEnable(GL_DITHER); in setGLState()
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D | es2fMultisampleTests.cpp | 627 GLU_CHECK_CALL(glEnable(GL_BLEND)); in init() 909 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST)); in init() 983 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST)); in iterate() 1116 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in init() 1123 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init() 1297 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in iterate() 1305 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate() 1429 GLU_CHECK_CALL(glEnable(GL_BLEND)); in iterate() 1445 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
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/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 98 glEnable(GL_NORMALIZE); in draw() 253 glEnable(GL_LIGHTING); in drawScene() 254 glEnable(GL_LIGHT0); in drawScene() 255 glEnable(GL_LIGHT1); in drawScene() 459 glEnable(GL_DEPTH_TEST); in paintGL()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeAdvancedBlendEquationTests.cpp | 194 ctx.glEnable(GL_BLEND); in blend_qualifier_mismatch() 235 ctx.glEnable(GL_BLEND); in attachment_advanced_equation()
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