/external/deqp/modules/gles2/functional/ |
D | es2fNegativeFragmentApiTests.cpp | 106 glStencilOp(-1, GL_ZERO, GL_REPLACE); in init() 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init() 110 glStencilOp(GL_KEEP, GL_ZERO, -1); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 109 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render() 206 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
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D | es3fNegativeFragmentApiTests.cpp | 106 glStencilOp(-1, GL_ZERO, GL_REPLACE); in init() 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init() 110 glStencilOp(GL_KEEP, GL_ZERO, -1); in init()
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D | es3fFboInvalidateTests.cpp | 156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 625 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 752 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 876 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 990 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 1139 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() [all …]
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D | es3fFboMultisampleTests.cpp | 147 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 207 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in render()
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D | es3fFramebufferBlitTests.cpp | 540 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in render() 578 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP); in render() 588 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in render()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 109 { "glStencilOp", (deFunctionPtr)glStencilOp },
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D | egluStaticES30Library.inl | 185 { "glStencilOp", (deFunctionPtr)glStencilOp },
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 105 ctx.glStencilOp(-1, GL_ZERO, GL_REPLACE); in stencil_op() 107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE); in stencil_op() 109 ctx.glStencilOp(GL_KEEP, GL_ZERO, -1); in stencil_op()
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 265 glStencilOp = glStencilOp@12
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D | opengl32.def | 265 glStencilOp
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D | stw_context.c | 681 &glStencilOp,
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | FrameBufferTest.java | 84 Gdx.gl20.glStencilOp(GL20.GL_REPLACE, GL20.GL_KEEP, GL20.GL_KEEP); in render()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 139 return (GrGLFuncPtr) glStencilOp; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 109 gl->stencilOp = &glStencilOp;
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D | glwInitES30Direct.inl | 185 gl->stencilOp = &glStencilOp;
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D | glwInitES20.inl | 109 gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp");
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 291 public void glStencilOp (int fail, int zfail, int zpass) { in glStencilOp() method in GwtGL20Debug 293 super.glStencilOp(fail, zfail, zpass); in glStencilOp()
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 260 public native void glStencilOp ( int fail, int zfail, int zpass ); in glStencilOp() method in IOSGLES20
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 259 public native void glStencilOp (int fail, int zfail, int zpass); in glStencilOp() method in AndroidGL20
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 260 public native void glStencilOp ( int fail, int zfail, int zpass ); in glStencilOp() method in IOSGLES20
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 222 public void glStencilOp (int fail, int zfail, int zpass) { in glStencilOp() method in JglfwGL20 223 GL.glStencilOp(fail, zfail, zpass); in glStencilOp()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 309 void ContextWrapper::glStencilOp (deUint32 sfail, deUint32 dpfail, deUint32 dppass) in glStencilOp() function in sglr::ContextWrapper
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 581 public void glStencilOp (int fail, int zfail, int zpass) { in glStencilOp() method in Lwjgl3GL20 582 GL11.glStencilOp(fail, zfail, zpass); in glStencilOp()
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 587 public void glStencilOp (int fail, int zfail, int zpass) { in glStencilOp() method in LwjglGL20 588 GL11.glStencilOp(fail, zfail, zpass); in glStencilOp()
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