/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 94 FNDEF(void, glUniformMatrix3fv, (GLint location, GLsizei count, 141 #define glUniformMatrix3fv FNPTR(glUniformMatrix3fv) macro
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D | importgl.c | 83 IMPORT_FUNC_GL(glUniformMatrix3fv); in importGLInit()
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D | shader.c | 197 glUniformMatrix3fv(loc_normalMatrix, 1, GL_FALSE, in bindShaderProgram()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 134 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
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D | egluStaticES30Library.inl | 226 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 890 glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in init() 917 glUniformMatrix3fv(vMatUnif, 1, GL_FALSE, &data[0]); in init() 944 glUniformMatrix3fv(-2, 1, GL_FALSE, &data[0]); in init() 952 glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in init() 981 glUniformMatrix3fv(vMatUnif, 2, GL_FALSE, &data[0]); in init() 1008 glUniformMatrix3fv(0, 1, GL_TRUE, &data[0]); in init()
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 328 …public native void glUniformMatrix3fv ( int location, int count, boolean transpose, FloatBuffer va… in glUniformMatrix3fv() method in IOSGLES20 330 …public native void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, i… in glUniformMatrix3fv() method in IOSGLES20
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 329 …public native void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer val… in glUniformMatrix3fv() method in AndroidGL20 331 …public native void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, … in glUniformMatrix3fv() method in AndroidGL20
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 328 …public native void glUniformMatrix3fv ( int location, int count, boolean transpose, FloatBuffer va… in glUniformMatrix3fv() method in IOSGLES20 330 …public native void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, i… in glUniformMatrix3fv() method in IOSGLES20
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 672 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix3fv() method in JglfwGL20 673 GL.glUniformMatrix3fv(location, count, transpose, value, getPosition(value)); in glUniformMatrix3fv() 676 …public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix3fv() method in JglfwGL20 677 glUniformMatrix3fv(location, count, transpose, toFloatBuffer(value, offset, count * 9)); in glUniformMatrix3fv()
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 746 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix3fv() method in Lwjgl3GL20 747 GL20.glUniformMatrix3fv(location, transpose, value); in glUniformMatrix3fv() 750 …public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix3fv() method in Lwjgl3GL20 751 GL20.glUniformMatrix3fv(location, transpose, toFloatBuffer(value, offset, count * 9)); in glUniformMatrix3fv()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 1099 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix3fv() method in GL20Profiler 1101 gl20.glUniformMatrix3fv(location, count, transpose, value); in glUniformMatrix3fv() 1106 …public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix3fv() method in GL20Profiler 1108 gl20.glUniformMatrix3fv(location, count, transpose, value, offset); in glUniformMatrix3fv()
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D | GL30Profiler.java | 1100 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix3fv() method in GL30Profiler 1102 gl30.glUniformMatrix3fv(location, count, transpose, value); in glUniformMatrix3fv() 1107 …public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix3fv() method in GL30Profiler 1109 gl30.glUniformMatrix3fv(location, count, transpose, value, offset); in glUniformMatrix3fv()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 639 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value); in glUniformMatrix3fv() method 641 …public void glUniformMatrix3fv (int location, int count, boolean transpose, float value[], int off… in glUniformMatrix3fv() method
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 185 return (GrGLFuncPtr) glUniformMatrix3fv; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 134 gl->uniformMatrix3fv = &glUniformMatrix3fv;
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D | glwInitES30Direct.inl | 226 gl->uniformMatrix3fv = &glUniformMatrix3fv;
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D | glwInitES20.inl | 134 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
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D | glwInitES31Direct.inl | 288 gl->uniformMatrix3fv = &glUniformMatrix3fv;
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D | glwInitES32Direct.inl | 332 gl->uniformMatrix3fv = &glUniformMatrix3fv;
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 1482 glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in init() 1522 glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]); in init() 1545 glUniformMatrix3fv(sampler_f, 1, GL_FALSE, &data[0]); in init() 1579 glUniformMatrix3fv(-2, 1, GL_FALSE, &data[0]); in init() 1600 glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in init() 1641 glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]); in init()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
D | ShaderProgram.java | 562 gl.glUniformMatrix3fv(location, 1, transpose, matrix.val, 0); in setUniformMatrix() 575 gl.glUniformMatrix3fv(location, count, transpose, buffer); in setUniformMatrix3fv()
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 958 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix3fv() method in GwtGL20Debug 960 super.glUniformMatrix3fv(location, count, transpose, value); in glUniformMatrix3fv()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 1725 ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1766 ctx.glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type() 1789 ctx.glUniformMatrix3fv(sampler_f, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type() 1824 ctx.glUniformMatrix3fv(-2, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location() 1845 ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location() 1887 ctx.glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 752 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix3fv() method in LwjglGL20 756 …public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix3fv() method in LwjglGL20
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