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Searched refs:glUniformMatrix4fv (Results 1 – 25 of 68) sorted by relevance

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/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h96 FNDEF(void, glUniformMatrix4fv, (GLint location, GLsizei count,
142 #define glUniformMatrix4fv FNPTR(glUniformMatrix4fv) macro
Dimportgl.c84 IMPORT_FUNC_GL(glUniformMatrix4fv); in importGLInit()
Dshader.c191 glUniformMatrix4fv(loc_mvp, 1, GL_FALSE, (GLfloat *)mvp); in bindShaderProgram()
/external/vulkan-validation-layers/libs/glm/detail/
Ddummy.cpp81 void glUniformMatrix4fv(GLuint, int, int, float*){}
97 glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP)); in func()
/external/autotest/client/deps/glbench/src/
Dmain.h45 F(glUniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC) \
85 F(glUniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC) \
Dyuvtest.cc114 glUniformMatrix4fv(conversion, 1, GL_FALSE, c); in YuvToRgbShaderProgram()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp892 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init()
919 glUniformMatrix4fv(vMatUnif, 1, GL_FALSE, &data[0]); in init()
925 glUniformMatrix4fv(fSamplerUnif, 1, GL_FALSE, &data[0]); in init()
946 glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); in init()
954 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init()
983 glUniformMatrix4fv(vMatUnif, 2, GL_FALSE, &data[0]); in init()
1010 glUniformMatrix4fv(0, 1, GL_TRUE, &data[0]); in init()
/external/deqp/framework/egl/
DegluStaticES20Library.inl135 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
DegluStaticES30Library.inl229 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java332 …public native void glUniformMatrix4fv ( int location, int count, boolean transpose, FloatBuffer va… in glUniformMatrix4fv() method in IOSGLES20
334 …public native void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, i… in glUniformMatrix4fv() method in IOSGLES20
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL20.java333 …public native void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer val… in glUniformMatrix4fv() method in AndroidGL20
335 …public native void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, … in glUniformMatrix4fv() method in AndroidGL20
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java332 …public native void glUniformMatrix4fv ( int location, int count, boolean transpose, FloatBuffer va… in glUniformMatrix4fv() method in IOSGLES20
334 …public native void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, i… in glUniformMatrix4fv() method in IOSGLES20
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
DJglfwGL20.java680 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4fv() method in JglfwGL20
681 GL.glUniformMatrix4fv(location, count, transpose, value, getPosition(value)); in glUniformMatrix4fv()
684 …public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix4fv() method in JglfwGL20
685 glUniformMatrix4fv(location, count, transpose, toFloatBuffer(value, offset, count << 4)); in glUniformMatrix4fv()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlRectDrawer.java217 GLES20.glUniformMatrix4fv(shader.texMatrixLocation, 1, false, texMatrix, 0); in prepareShader()
DSurfaceTextureHelper.java263 GLES20.glUniformMatrix4fv(texMatrixLoc, 1, false, transformMatrix, 0);
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL20.java754 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4fv() method in Lwjgl3GL20
755 GL20.glUniformMatrix4fv(location, transpose, value); in glUniformMatrix4fv()
758 …public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix4fv() method in Lwjgl3GL20
759 GL20.glUniformMatrix4fv(location, transpose, toFloatBuffer(value, offset, count << 4)); in glUniformMatrix4fv()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL20Profiler.java1113 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4fv() method in GL20Profiler
1115 gl20.glUniformMatrix4fv(location, count, transpose, value); in glUniformMatrix4fv()
1120 …public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix4fv() method in GL20Profiler
1122 gl20.glUniformMatrix4fv(location, count, transpose, value, offset); in glUniformMatrix4fv()
DGL30Profiler.java1114 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4fv() method in GL30Profiler
1116 gl30.glUniformMatrix4fv(location, count, transpose, value); in glUniformMatrix4fv()
1121 …public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix4fv() method in GL30Profiler
1123 gl30.glUniformMatrix4fv(location, count, transpose, value, offset); in glUniformMatrix4fv()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
DShaderProgram.java535 gl.glUniformMatrix4fv(location, 1, transpose, matrix.val, 0); in setUniformMatrix()
588 gl.glUniformMatrix4fv(location, count, transpose, buffer); in setUniformMatrix4fv()
594 gl.glUniformMatrix4fv(location, length / 16, false, values, offset); in setUniformMatrix4fv()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL20.java643 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value); in glUniformMatrix4fv() method
645 …public void glUniformMatrix4fv (int location, int count, boolean transpose, float value[], int off… in glUniformMatrix4fv() method
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp187 return (GrGLFuncPtr) glUniformMatrix4fv; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl135 gl->uniformMatrix4fv = &glUniformMatrix4fv;
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp1484 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init()
1524 glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1547 glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]); in init()
1581 glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); in init()
1602 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init()
1643 glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); in init()
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
DGwtGL20Debug.java965 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4fv() method in GwtGL20Debug
967 super.glUniformMatrix4fv(location, count, transpose, value); in glUniformMatrix4fv()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp1727 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program()
1768 ctx.glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1791 ctx.glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1826 ctx.glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location()
1847 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location()
1889 ctx.glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()

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