/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 96 FNDEF(void, glUniformMatrix4fv, (GLint location, GLsizei count, 142 #define glUniformMatrix4fv FNPTR(glUniformMatrix4fv) macro
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D | importgl.c | 84 IMPORT_FUNC_GL(glUniformMatrix4fv); in importGLInit()
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D | shader.c | 191 glUniformMatrix4fv(loc_mvp, 1, GL_FALSE, (GLfloat *)mvp); in bindShaderProgram()
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/external/vulkan-validation-layers/libs/glm/detail/ |
D | dummy.cpp | 81 void glUniformMatrix4fv(GLuint, int, int, float*){} 97 glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP)); in func()
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/external/autotest/client/deps/glbench/src/ |
D | main.h | 45 F(glUniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC) \ 85 F(glUniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC) \
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D | yuvtest.cc | 114 glUniformMatrix4fv(conversion, 1, GL_FALSE, c); in YuvToRgbShaderProgram()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 892 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init() 919 glUniformMatrix4fv(vMatUnif, 1, GL_FALSE, &data[0]); in init() 925 glUniformMatrix4fv(fSamplerUnif, 1, GL_FALSE, &data[0]); in init() 946 glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); in init() 954 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init() 983 glUniformMatrix4fv(vMatUnif, 2, GL_FALSE, &data[0]); in init() 1010 glUniformMatrix4fv(0, 1, GL_TRUE, &data[0]); in init()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 135 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
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D | egluStaticES30Library.inl | 229 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 332 …public native void glUniformMatrix4fv ( int location, int count, boolean transpose, FloatBuffer va… in glUniformMatrix4fv() method in IOSGLES20 334 …public native void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, i… in glUniformMatrix4fv() method in IOSGLES20
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 333 …public native void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer val… in glUniformMatrix4fv() method in AndroidGL20 335 …public native void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, … in glUniformMatrix4fv() method in AndroidGL20
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 332 …public native void glUniformMatrix4fv ( int location, int count, boolean transpose, FloatBuffer va… in glUniformMatrix4fv() method in IOSGLES20 334 …public native void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, i… in glUniformMatrix4fv() method in IOSGLES20
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 680 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4fv() method in JglfwGL20 681 GL.glUniformMatrix4fv(location, count, transpose, value, getPosition(value)); in glUniformMatrix4fv() 684 …public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix4fv() method in JglfwGL20 685 glUniformMatrix4fv(location, count, transpose, toFloatBuffer(value, offset, count << 4)); in glUniformMatrix4fv()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlRectDrawer.java | 217 GLES20.glUniformMatrix4fv(shader.texMatrixLocation, 1, false, texMatrix, 0); in prepareShader()
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D | SurfaceTextureHelper.java | 263 GLES20.glUniformMatrix4fv(texMatrixLoc, 1, false, transformMatrix, 0);
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 754 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4fv() method in Lwjgl3GL20 755 GL20.glUniformMatrix4fv(location, transpose, value); in glUniformMatrix4fv() 758 …public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix4fv() method in Lwjgl3GL20 759 GL20.glUniformMatrix4fv(location, transpose, toFloatBuffer(value, offset, count << 4)); in glUniformMatrix4fv()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 1113 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4fv() method in GL20Profiler 1115 gl20.glUniformMatrix4fv(location, count, transpose, value); in glUniformMatrix4fv() 1120 …public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix4fv() method in GL20Profiler 1122 gl20.glUniformMatrix4fv(location, count, transpose, value, offset); in glUniformMatrix4fv()
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D | GL30Profiler.java | 1114 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4fv() method in GL30Profiler 1116 gl30.glUniformMatrix4fv(location, count, transpose, value); in glUniformMatrix4fv() 1121 …public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int off… in glUniformMatrix4fv() method in GL30Profiler 1123 gl30.glUniformMatrix4fv(location, count, transpose, value, offset); in glUniformMatrix4fv()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
D | ShaderProgram.java | 535 gl.glUniformMatrix4fv(location, 1, transpose, matrix.val, 0); in setUniformMatrix() 588 gl.glUniformMatrix4fv(location, count, transpose, buffer); in setUniformMatrix4fv() 594 gl.glUniformMatrix4fv(location, length / 16, false, values, offset); in setUniformMatrix4fv()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 643 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value); in glUniformMatrix4fv() method 645 …public void glUniformMatrix4fv (int location, int count, boolean transpose, float value[], int off… in glUniformMatrix4fv() method
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 187 return (GrGLFuncPtr) glUniformMatrix4fv; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 135 gl->uniformMatrix4fv = &glUniformMatrix4fv;
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 1484 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init() 1524 glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); in init() 1547 glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]); in init() 1581 glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); in init() 1602 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init() 1643 glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); in init()
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 965 public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4fv() method in GwtGL20Debug 967 super.glUniformMatrix4fv(location, count, transpose, value); in glUniformMatrix4fv()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 1727 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1768 ctx.glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type() 1791 ctx.glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type() 1826 ctx.glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location() 1847 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location() 1889 ctx.glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
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