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Searched refs:glUniformMatrix4x3fv (Results 1 – 25 of 41) sorted by relevance

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/external/deqp/framework/egl/
DegluStaticES30Library.inl231 { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv },
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL30.java226 …public void glUniformMatrix4x3fv (int location, int count, boolean transpose, java.nio.FloatBuffer… in glUniformMatrix4x3fv() method in AndroidGL30
227 GLES30.glUniformMatrix4x3fv(location, count, transpose, value); in glUniformMatrix4x3fv()
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp1497 glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); in init()
1537 glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1560 glUniformMatrix4x3fv(sampler_f, 1, GL_FALSE, &data[0]); in init()
1594 glUniformMatrix4x3fv(-2, 1, GL_FALSE, &data[0]); in init()
1615 glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); in init()
1656 glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES30.java84 …public native void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer va… in glUniformMatrix4x3fv() method in IOSGLES30
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES30.java68 …public native void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer va… in glUniformMatrix4x3fv() method in IOSGLES30
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL30.java214 public void glUniformMatrix4x3fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4x3fv() method in Lwjgl3GL30
215 GL21.glUniformMatrix4x3fv(location, transpose, value); in glUniformMatrix4x3fv()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp1740 ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program()
1781 ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1804 ctx.glUniformMatrix4x3fv(sampler_f, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1839 ctx.glUniformMatrix4x3fv(-2, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location()
1860 ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location()
1902 ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl231 gl->uniformMatrix4x3fv = &glUniformMatrix4x3fv;
DglwInitES31Direct.inl293 gl->uniformMatrix4x3fv = &glUniformMatrix4x3fv;
DglwInitES32Direct.inl337 gl->uniformMatrix4x3fv = &glUniformMatrix4x3fv;
DglwInitES30.inl231 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
DglwInitGL31.inl240 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
DglwInitGL30.inl228 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
DglwInitGL32.inl258 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
DglwInitES31.inl293 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
DglwInitES32.inl337 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
DglwInitGL33.inl277 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL30.java597 …public void glUniformMatrix4x3fv (int location, int count, boolean transpose, java.nio.FloatBuffer… in glUniformMatrix4x3fv() method
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp216 void glUniformMatrix4x3fv (int location, int count, deBool transpose, const float* value);
/external/eigen/unsupported/Eigen/
DOpenGLSupport284 static void glUniformMatrix4x3fv_ei(GLint loc, const float* v) { glUniformMatrix4x3fv(loc,1…
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL30.java212 public void glUniformMatrix4x3fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4x3fv() method in LwjglGL30
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL30Profiler.java1403 public void glUniformMatrix4x3fv (int location, int count, boolean transpose, FloatBuffer value) { in glUniformMatrix4x3fv() method in GL30Profiler
1405 gl30.glUniformMatrix4x3fv(location, count, transpose, value); in glUniformMatrix4x3fv()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl564 gl->uniformMatrix4x3fv = glUniformMatrix4x3fv;
/external/deqp/doc/
DGLES3 Negative API Functions.txt265 o glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
/external/libgdx/gdx/jni/iosgl/
Diosgl30.cpp387 glUniformMatrix4x3fv(location, count, transpose, (GLfloat*)dataPtr); in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES30_glUniformMatrix4x3fv()

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