Searched refs:hdr8 (Results 1 – 1 of 1) sorted by relevance
76 private Material hdr8; field in HDRRenderer209 hdr8 = createLumShader(64, 64, 8, 8, LUMMODE_NONE, maxIterations, scene64); in createLumShaders()247 renderProcessing(r, scene8FB, hdr8); in updateAverageLuminance()