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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
Db2WeldJoint.cpp92 float32 iA = m_invIA, iB = m_invIB; in InitVelocityConstraints() local
95 K.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB; in InitVelocityConstraints()
96 K.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB; in InitVelocityConstraints()
97 K.ez.x = -m_rA.y * iA - m_rB.y * iB; in InitVelocityConstraints()
99 K.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB; in InitVelocityConstraints()
100 K.ez.y = m_rA.x * iA + m_rB.x * iB; in InitVelocityConstraints()
103 K.ez.z = iA + iB; in InitVelocityConstraints()
109 float32 invM = iA + iB; in InitVelocityConstraints()
156 wB += iB * (b2Cross(m_rB, P) + m_impulse.z); in InitVelocityConstraints()
177 float32 iA = m_invIA, iB = m_invIB; in SolveVelocityConstraints() local
[all …]
Db2RevoluteJoint.cpp98 float32 iA = m_invIA, iB = m_invIB; in InitVelocityConstraints() local
100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints()
102 m_mass.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB; in InitVelocityConstraints()
103 m_mass.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB; in InitVelocityConstraints()
104 m_mass.ez.x = -m_rA.y * iA - m_rB.y * iB; in InitVelocityConstraints()
106 m_mass.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB; in InitVelocityConstraints()
107 m_mass.ez.y = m_rA.x * iA + m_rB.x * iB; in InitVelocityConstraints()
110 m_mass.ez.z = iA + iB; in InitVelocityConstraints()
112 m_motorMass = iA + iB; in InitVelocityConstraints()
169 wB += iB * (b2Cross(m_rB, P) + m_motorImpulse + m_impulse.z); in InitVelocityConstraints()
[all …]
Db2PrismaticJoint.cpp155 float32 iA = m_invIA, iB = m_invIB; in InitVelocityConstraints() local
163 m_motorMass = mA + mB + iA * m_a1 * m_a1 + iB * m_a2 * m_a2; in InitVelocityConstraints()
180 float32 k11 = mA + mB + iA * m_s1 * m_s1 + iB * m_s2 * m_s2; in InitVelocityConstraints()
181 float32 k12 = iA * m_s1 + iB * m_s2; in InitVelocityConstraints()
182 float32 k13 = iA * m_s1 * m_a1 + iB * m_s2 * m_a2; in InitVelocityConstraints()
183 float32 k22 = iA + iB; in InitVelocityConstraints()
189 float32 k23 = iA * m_a1 + iB * m_a2; in InitVelocityConstraints()
190 float32 k33 = mA + mB + iA * m_a1 * m_a1 + iB * m_a2 * m_a2; in InitVelocityConstraints()
252 wB += iB * LB; in InitVelocityConstraints()
274 float32 iA = m_invIA, iB = m_invIB; in SolveVelocityConstraints() local
[all …]
Db2FrictionJoint.cpp91 float32 iA = m_invIA, iB = m_invIB; in InitVelocityConstraints() local
94 K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y; in InitVelocityConstraints()
95 K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y; in InitVelocityConstraints()
97 K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x; in InitVelocityConstraints()
101 m_angularMass = iA + iB; in InitVelocityConstraints()
117 wB += iB * (b2Cross(m_rB, P) + m_angularImpulse); in InitVelocityConstraints()
139 float32 iA = m_invIA, iB = m_invIB; in SolveVelocityConstraints() local
154 wB += iB * impulse; in SolveVelocityConstraints()
179 wB += iB * b2Cross(m_rB, impulse); in SolveVelocityConstraints()
Db2MotorJoint.cpp98 float32 iA = m_invIA, iB = m_invIB; in InitVelocityConstraints() local
101 K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y; in InitVelocityConstraints()
102 K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y; in InitVelocityConstraints()
104 K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x; in InitVelocityConstraints()
108 m_angularMass = iA + iB; in InitVelocityConstraints()
127 wB += iB * (b2Cross(m_rB, P) + m_angularImpulse); in InitVelocityConstraints()
149 float32 iA = m_invIA, iB = m_invIB; in SolveVelocityConstraints() local
165 wB += iB * impulse; in SolveVelocityConstraints()
190 wB += iB * b2Cross(m_rB, impulse); in SolveVelocityConstraints()
Db2WheelJoint.cpp89 float32 iA = m_invIA, iB = m_invIB; in InitVelocityConstraints() local
114 m_mass = mA + mB + iA * m_sAy * m_sAy + iB * m_sBy * m_sBy; in InitVelocityConstraints()
132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints()
174 m_motorMass = iA + iB; in InitVelocityConstraints()
219 float32 iA = m_invIA, iB = m_invIB; in SolveVelocityConstraints() local
240 wB += iB * LB; in SolveVelocityConstraints()
254 wB += iB * impulse; in SolveVelocityConstraints()
271 wB += iB * LB; in SolveVelocityConstraints()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
DWeldJoint.java188 float iA = m_invIA, iB = m_invIB; in initVelocityConstraints() local
192 K.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB; in initVelocityConstraints()
193 K.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB; in initVelocityConstraints()
194 K.ez.x = -m_rA.y * iA - m_rB.y * iB; in initVelocityConstraints()
196 K.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB; in initVelocityConstraints()
197 K.ez.y = m_rA.x * iA + m_rB.x * iB; in initVelocityConstraints()
200 K.ez.z = iA + iB; in initVelocityConstraints()
205 float invM = iA + iB; in initVelocityConstraints()
246 wB += iB * (Vec2.cross(m_rB, P) + m_impulse.z); in initVelocityConstraints()
270 float iA = m_invIA, iB = m_invIB; in solveVelocityConstraints() local
[all …]
DRevoluteJoint.java149 float iA = m_invIA, iB = m_invIB; in initVelocityConstraints() local
151 boolean fixedRotation = (iA + iB == 0.0f); in initVelocityConstraints()
153 m_mass.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB; in initVelocityConstraints()
154 m_mass.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB; in initVelocityConstraints()
155 m_mass.ez.x = -m_rA.y * iA - m_rB.y * iB; in initVelocityConstraints()
157 m_mass.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB; in initVelocityConstraints()
158 m_mass.ez.y = m_rA.x * iA + m_rB.x * iB; in initVelocityConstraints()
161 m_mass.ez.z = iA + iB; in initVelocityConstraints()
163 m_motorMass = iA + iB; in initVelocityConstraints()
210 wB += iB * (Vec2.cross(m_rB, P) + m_motorImpulse + m_impulse.z); in initVelocityConstraints()
[all …]
DPrismaticJoint.java428 float iA = m_invIA, iB = m_invIB; in initVelocityConstraints() local
437 m_motorMass = mA + mB + iA * m_a1 * m_a1 + iB * m_a2 * m_a2; in initVelocityConstraints()
451 float k11 = mA + mB + iA * m_s1 * m_s1 + iB * m_s2 * m_s2; in initVelocityConstraints()
452 float k12 = iA * m_s1 + iB * m_s2; in initVelocityConstraints()
453 float k13 = iA * m_s1 * m_a1 + iB * m_s2 * m_a2; in initVelocityConstraints()
454 float k22 = iA + iB; in initVelocityConstraints()
459 float k23 = iA * m_a1 + iB * m_a2; in initVelocityConstraints()
460 float k33 = mA + mB + iA * m_a1 * m_a1 + iB * m_a2 * m_a2; in initVelocityConstraints()
514 wB += iB * LB; in initVelocityConstraints()
539 float iA = m_invIA, iB = m_invIB; in solveVelocityConstraints() local
[all …]
DFrictionJoint.java166 float iA = m_invIA, iB = m_invIB; in initVelocityConstraints() local
169 K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y; in initVelocityConstraints()
170 K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y; in initVelocityConstraints()
172 K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x; in initVelocityConstraints()
176 m_angularMass = iA + iB; in initVelocityConstraints()
195 wB += iB * (Vec2.cross(m_rB, P) + m_angularImpulse); in initVelocityConstraints()
223 float iA = m_invIA, iB = m_invIB; in solveVelocityConstraints() local
238 wB += iB * impulse; in solveVelocityConstraints()
274 wB += iB * Vec2.cross(m_rB, impulse); in solveVelocityConstraints()
DMotorJoint.java213 float iA = m_invIA, iB = m_invIB; in initVelocityConstraints() local
215 K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y; in initVelocityConstraints()
216 K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y; in initVelocityConstraints()
218 K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x; in initVelocityConstraints()
222 m_angularMass = iA + iB; in initVelocityConstraints()
245 wB += iB * (m_rB.x * P.y - m_rB.y * P.x + m_angularImpulse); in initVelocityConstraints()
269 float iA = m_invIA, iB = m_invIB; in solveVelocityConstraints() local
287 wB += iB * impulse; in solveVelocityConstraints()
324 wB += iB * (m_rB.x * impulse.y - m_rB.y * impulse.x); in solveVelocityConstraints()
DWheelJoint.java242 float iA = m_invIA, iB = m_invIB; in initVelocityConstraints() local
272 m_mass = mA + mB + iA * m_sAy * m_sAy + iB * m_sBy * m_sBy; in initVelocityConstraints()
288 float invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in initVelocityConstraints()
324 m_motorMass = iA + iB; in initVelocityConstraints()
370 float iA = m_invIA, iB = m_invIB; in solveVelocityConstraints() local
397 wB += iB * LB; in solveVelocityConstraints()
411 wB += iB * impulse; in solveVelocityConstraints()
431 wB += iB * LB; in solveVelocityConstraints()
/external/skia/src/pathops/
DSkDLineIntersection.cpp89 for (int iB = 0; iB < 2; ++iB) { in intersect() local
90 if ((t = a.exactPoint(b[iB])) >= 0) { in intersect()
91 insert(t, iB, b[iB]); in intersect()
168 for (int iB = 0; iB < 2; ++iB) { in intersect() local
169 if (bNearA[iB] >= 0) { in intersect()
170 insert(bNearA[iB], iB, b[iB]); in intersect()
/external/clang/test/CodeGenCXX/
Ddestructor-calls.cpp8 B() : iB(++val) { printf("B()\n"); } in B()
9 int iB; member
10 ~B() { printf("~B(%d)\n", iB); --val; } in ~B()
Dptr-to-datamember.cpp18 int iB; member
88 printf("%d\n", &A::B::iB); in main()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
Db2ContactSolver.cpp157 float32 iB = vc->invIB; in InitializeVelocityConstraints() local
195 float32 kNormal = mA + mB + iA * rnA * rnA + iB * rnB * rnB; in InitializeVelocityConstraints()
204 float32 kTangent = mA + mB + iA * rtA * rtA + iB * rtB * rtB; in InitializeVelocityConstraints()
228 float32 k11 = mA + mB + iA * rn1A * rn1A + iB * rn1B * rn1B; in InitializeVelocityConstraints()
229 float32 k22 = mA + mB + iA * rn2A * rn2A + iB * rn2B * rn2B; in InitializeVelocityConstraints()
230 float32 k12 = mA + mB + iA * rn1A * rn2A + iB * rn1B * rn2B; in InitializeVelocityConstraints()
263 float32 iB = vc->invIB; in WarmStart() local
280 wB += iB * b2Cross(vcp->rB, P); in WarmStart()
302 float32 iB = vc->invIB; in SolveVelocityConstraints() local
342 wB += iB * b2Cross(vcp->rB, P); in SolveVelocityConstraints()
[all …]
/external/eigen/Eigen/src/LU/arch/
DInverse_SSE.h75 __m128 iA, iB, iC, iD, // partial inverse of the sub-matrices
133 iB = _mm_mul_ps(D, _mm_shuffle_ps(AB,AB,0x33));
134 iB = _mm_sub_ps(iB, _mm_mul_ps(_mm_shuffle_ps(D,D,0xB1), _mm_shuffle_ps(AB,AB,0x66)));
143 iB = _mm_sub_ps(_mm_mul_ps(C,_mm_shuffle_ps(dB,dB,0)), iB);
150 iB = _mm_mul_ps(rd,iB);
154 result.template writePacket<ResultAlignment>( 0, _mm_shuffle_ps(iA,iB,0x77));
155 result.template writePacket<ResultAlignment>( 4, _mm_shuffle_ps(iA,iB,0x22));
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
DContactSolver.java187 float iB = vc.invIB; in warmStart() local
207 wB += iB * (vcp.rB.x * Py - vcp.rB.y * Px); in warmStart()
238 float iB = vc.invIB; in initializeVelocityConstraints() local
283 float kNormal = mA + mB + iA * rnA * rnA + iB * rnB * rnB; in initializeVelocityConstraints()
293 float kTangent = mA + mB + iA * rtA * rtA + iB * rtB * rtB; in initializeVelocityConstraints()
316 float k11 = mA + mB + iA * rn1A * rn1A + iB * rn1B * rn1B; in initializeVelocityConstraints()
317 float k22 = mA + mB + iA * rn2A * rn2A + iB * rn2B * rn2B; in initializeVelocityConstraints()
318 float k12 = mA + mB + iA * rn1A * rn2A + iB * rn1B * rn2B; in initializeVelocityConstraints()
346 float iB = vc.invIB; in solveVelocityConstraints() local
395 wB += iB * (vcp.rB.x * Py - vcp.rB.y * Px); in solveVelocityConstraints()
[all …]
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
Db2DynamicTree.cpp390 int32 iB = A->child1; in Balance() local
392 b2Assert(0 <= iB && iB < m_nodeCapacity); in Balance()
395 b2TreeNode* B = m_nodes + iB; in Balance()
473 A->parent = iB; in Balance()
480 m_nodes[B->parent].child1 = iB; in Balance()
485 m_nodes[B->parent].child2 = iB; in Balance()
490 m_root = iB; in Balance()
517 return iB; in Balance()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/broadphase/
DDynamicTreeFlatNodes.java664 int iB = m_child1[A]; in balance() local
666 assert (0 <= iB && iB < m_nodeCapacity); in balance()
669 int B = iB; in balance()
738 m_parent[A] = iB; in balance()
743 m_child1[Bparent] = iB; in balance()
746 m_child2[Bparent] = iB; in balance()
749 m_root = iB; in balance()
773 return iB; in balance()
DDynamicTree.java676 DynamicTreeNode iB = A.child1; in balance() local
678 assert (0 <= iB.id && iB.id < m_nodeCapacity); in balance()
681 DynamicTreeNode B = iB; in balance()
750 A.parent = iB; in balance()
755 B.parent.child1 = iB; in balance()
758 B.parent.child2 = iB; in balance()
761 m_root = iB; in balance()
785 return iB; in balance()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
Db2ContactManager.cpp208 int32 iB = edge->contact->GetChildIndexB(); in AddPair() local
210 if (fA == fixtureA && fB == fixtureB && iA == indexA && iB == indexB) in AddPair()
216 if (fA == fixtureB && fB == fixtureA && iA == indexB && iB == indexA) in AddPair()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
DContactManager.java90 int iB = edge.contact.getChildIndexB(); in addPair() local
92 if (fA == fixtureA && iA == indexA && fB == fixtureB && iB == indexB) { in addPair()
97 if (fA == fixtureB && iA == indexB && fB == fixtureA && iB == indexA) { in addPair()
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/en-GB/
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/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/de-DE/
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