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Searched refs:intensity (Results 1 – 25 of 76) sorted by relevance

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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/
DPointLight.java24 public float intensity; field in PointLight
36 public PointLight setIntensity(float intensity) { in setIntensity() argument
37 this.intensity = intensity; in setIntensity()
42 return set(copyFrom.color, copyFrom.position, copyFrom.intensity); in set()
45 public PointLight set (final Color color, final Vector3 position, final float intensity) { in set() argument
48 this.intensity = intensity; in set()
52 … set (final float r, final float g, final float b, final Vector3 position, final float intensity) { in set() argument
55 this.intensity = intensity; in set()
59 …Light set (final Color color, final float x, final float y, final float z, final float intensity) { in set() argument
62 this.intensity = intensity; in set()
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DSpotLight.java28 public float intensity; field in SpotLight
52 public SpotLight setIntensity(float intensity) { in setIntensity() argument
53 this.intensity = intensity; in setIntensity()
68 …return set(copyFrom.color, copyFrom.position, copyFrom.direction, copyFrom.intensity, copyFrom.cut… in set()
71 …ght set (final Color color, final Vector3 position, final Vector3 direction, final float intensity, in set() argument
76 this.intensity = intensity; in set()
83 final float intensity, final float cutoffAngle, final float exponent) { in set() argument
87 this.intensity = intensity; in set()
94 …final float dirY, final float dirZ, final float intensity, final float cutoffAngle, final float ex… in set() argument
98 this.intensity = intensity; in set()
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DTexturePixel.java19 public float intensity, red, green, blue, alpha; field in TexturePixel
28 this.intensity = pixel.intensity; in fromPixel()
142 this.intensity = pixelValue >= 0 ? pixelValue / 255.0f : 1.0f - (~pixelValue) / 255.0f; in fromImage()
146 this.intensity = this.blue = this.red = this.green = this.alpha = 0.0f; in fromImage()
222 this.intensity = this.blue = this.red = this.green = this.alpha = 0.0f; in clear()
236 this.intensity += pixel.intensity; in add()
250 this.intensity *= value; in mult()
266 this.intensity /= value; in divide()
282 this.intensity = FastMath.clamp(this.intensity, min, max); in clamp()
292 return "[" + red + ", " + green + ", " + blue + ", " + alpha + " {" + intensity + "}]"; in toString()
DTextureGeneratorStucci.java94 …texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, nois… in generate()
96 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate()
104 texres.intensity = 1.0f - texres.intensity; in generate()
106 if (texres.intensity < 0.0f) { in generate()
107 texres.intensity = 0.0f; in generate()
116 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
DTextureGeneratorMusgrave.java86 …texres.intensity = musgraveData.outscale * musgraveFunction.execute(musgraveData, texvec[0], texve… in generate()
87 if(texres.intensity>1) { in generate()
88 texres.intensity = 1.0f; in generate()
89 } else if(texres.intensity < 0) { in generate()
90 texres.intensity = 0.0f; in generate()
94 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate()
106 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
DTextureGeneratorVoronoi.java101 …texres.intensity = sc * FastMath.abs(voronoiWeight1 * da[0] + voronoiWeight2 * da[1] + voronoiWeig… in generate()
102 if(texres.intensity>1.0f) { in generate()
103 texres.intensity = 1.0f; in generate()
104 } else if(texres.intensity<0.0f) { in generate()
105 texres.intensity = 0.0f; in generate()
109 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate()
130 t1 *= texres.intensity; in generate()
152 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
DTextureGeneratorClouds.java93 …texres.intensity = NoiseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noise… in generate()
94 texres.intensity = FastMath.clamp(texres.intensity, 0.0f, 1.0f); in generate()
96 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate()
107 texres.red = texres.intensity; in generate()
121 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
DTextureGeneratorDistnoise.java84 …texres.intensity = this.musgraveVariableLunacrityNoise(texvec[0], texvec[1], texvec[2], distAmount… in generate()
85 texres.intensity = FastMath.clamp(texres.intensity, 0.0f, 1.0f); in generate()
87 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate()
99 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
DTextureGeneratorNoise.java83 texres.intensity = FastMath.clamp(val, 0.0f, 1.0f); in generate()
85 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate()
97 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
DTextureGeneratorMarble.java82 texres.intensity = this.marbleInt(marbleData, texvec[0], texvec[1], texvec[2]); in generate()
84 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate()
96 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
DTextureGeneratorBlend.java140 texres.intensity = INTENSITY_FUNCTION[stype].getIntensity(x, y, dDelta * k); in generate()
143 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate()
155 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
DTextureGenerator.java302 texres.intensity = (texres.intensity - 0.5f) * contrast + brightness; in applyBrightnessAndContrast()
303 if (texres.intensity < 0.0f) { in applyBrightnessAndContrast()
304 texres.intensity = 0.0f; in applyBrightnessAndContrast()
305 } else if (texres.intensity > 1.0f) { in applyBrightnessAndContrast()
306 texres.intensity = 1.0f; in applyBrightnessAndContrast()
DTextureGeneratorWood.java95 texres.intensity = this.woodIntensity(woodIntensityData, texvec[0], texvec[1], texvec[2]); in generate()
98 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate()
111 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/
DSSAOFilter.java68 private float intensity = 1.5f; field in SSAOFilter
93 public SSAOFilter(float sampleRadius, float intensity, float scale, float bias) { in SSAOFilter() argument
96 this.intensity = intensity; in SSAOFilter()
168 ssaoMat.setFloat("Intensity", intensity); in initFilter()
211 return intensity; in getIntensity()
218 public void setIntensity(float intensity) { in setIntensity() argument
219 this.intensity = intensity; in setIntensity()
221 ssaoMat.setFloat("Intensity", intensity); in setIntensity()
310 oc.write(intensity, "intensity", 1.5f); in write()
320 intensity = ic.readFloat("intensity", 1.5f); in read()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
DPass2Shader.java83 float intensity = 1;
84 if (l instanceof PointLight) intensity = ((PointLight)l).intensity;
85 if (l instanceof SpotLight) intensity = ((SpotLight)l).intensity;
86 shader.set(inputID, l.color.r * intensity, l.color.g * intensity, l.color.b * intensity);
109 shader.set(inputID, ((PointLight)l).intensity);
112 shader.set(inputID, ((SpotLight)l).intensity);
Dmain.fragment.glsl52 float intensity;
66 float intensity;
80 float intensity;
185 float falloff = clamp(u_spotLights[i].intensity / (1.0 + dist2), 0.0, 2.0);
211 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0);
/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
Dcommon.glsl137 #define applyColorSpecular(intensity) ((intensity) * fetchColorSpecular())
138 #define addColorSpecular(baseColor, intensity) ((baseColor) + applyColorSpecular(intensity))
140 #define applyColorSpecular(intensity) (vec3(0.0))
141 #define addColorSpecular(baseColor, intensity) (baseColor)
Dlight_gouraud.glsl82 …float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0); // FIXME mul intensit…
97 …float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0); // FIXME mul intensit…
/external/ImageMagick/MagickCore/
Dpixel-accessor.h232 intensity; in GetPixelInfoLuma() local
236 intensity=(MagickRealType) (0.212656f*pixel->red+0.715158f*pixel->green+ in GetPixelInfoLuma()
238 return(intensity); in GetPixelInfoLuma()
240 intensity=(MagickRealType) (0.212656f*EncodePixelGamma(pixel->red)+ in GetPixelInfoLuma()
243 return(intensity); in GetPixelInfoLuma()
250 intensity; in GetPixelInfoLuminance() local
254 intensity=(MagickRealType) (0.212656f*pixel->red+0.715158f*pixel->green+ in GetPixelInfoLuminance()
256 return(intensity); in GetPixelInfoLuminance()
258 intensity=(MagickRealType) (0.212656f*DecodePixelGamma(pixel->red)+ in GetPixelInfoLuminance()
261 return(intensity); in GetPixelInfoLuminance()
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Dgem.c390 const double intensity,double *red,double *green,double *blue) in ConvertHSIToRGB() argument
408 b=intensity*(1.0-saturation); in ConvertHSIToRGB()
409 r=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* in ConvertHSIToRGB()
411 g=3.0*intensity-r-b; in ConvertHSIToRGB()
417 r=intensity*(1.0-saturation); in ConvertHSIToRGB()
418 g=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* in ConvertHSIToRGB()
420 b=3.0*intensity-r-g; in ConvertHSIToRGB()
425 g=intensity*(1.0-saturation); in ConvertHSIToRGB()
426 b=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* in ConvertHSIToRGB()
428 r=3.0*intensity-g-b; in ConvertHSIToRGB()
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Denhance.c1118 intensity; in ContrastStretchImage() local
1125 intensity=0.0; in ContrastStretchImage()
1128 intensity+=histogram[GetPixelChannels(image)*j+i]; in ContrastStretchImage()
1129 if (intensity > black_point) in ContrastStretchImage()
1133 intensity=0.0; in ContrastStretchImage()
1136 intensity+=histogram[GetPixelChannels(image)*j+i]; in ContrastStretchImage()
1137 if (intensity > ((double) image->columns*image->rows-white_point)) in ContrastStretchImage()
1582 intensity; in EqualizeImage() local
1584 intensity=p[i]; in EqualizeImage()
1586 intensity=GetPixelIntensity(image,p); in EqualizeImage()
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Dcolormap.c276 intensity; in IntensityCompare() local
280 intensity=(int) GetPixelInfoIntensity((const Image *) NULL,color_2)-(int) in IntensityCompare()
282 return(intensity); in IntensityCompare()
/external/libopus/celt/
Drate.c250 … int skip_rsv, int *intensity, int intensity_rsv, int *dual_stereo, int dual_stereo_rsv, int *bits, in interp_bits2pulses() argument
392 *intensity = IMIN(*intensity, codedBands); in interp_bits2pulses()
393 ec_enc_uint(ec, *intensity-start, codedBands+1-start); in interp_bits2pulses()
396 *intensity = start+ec_dec_uint(ec, codedBands+1-start); in interp_bits2pulses()
399 *intensity = 0; in interp_bits2pulses()
400 if (*intensity <= start) in interp_bits2pulses()
448 den=(C*N+ ((C==2 && N>2 && !*dual_stereo && j<*intensity) ? 1 : 0)); in interp_bits2pulses()
526 …tart, int end, const int *offsets, const int *cap, int alloc_trim, int *intensity, int *dual_stere… in compute_allocation() argument
633 total, balance, skip_rsv, intensity, intensity_rsv, dual_stereo, dual_stereo_rsv, in compute_allocation()
/external/ImageMagick/coders/
Dcut.c231 intensity, in GetCutColors() local
241 intensity=0; in GetCutColors()
250 if (intensity < GetPixelRed(image,q)) in GetCutColors()
251 intensity=GetPixelRed(image,q); in GetCutColors()
252 if (intensity >= scale_intensity) in GetCutColors()
257 if (intensity < ScaleCharToQuantum(2)) in GetCutColors()
259 if (intensity < ScaleCharToQuantum(16)) in GetCutColors()
261 return((int) intensity); in GetCutColors()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
Dmain.fragment.glsl61 float intensity;
84 float intensity;
98 float intensity;
230 float falloff = clamp(u_spotLights[i].intensity / (1.0 + dist2), 0.0, 2.0);
256 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0);

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