/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/ |
D | PointLight.java | 24 public float intensity; field in PointLight 36 public PointLight setIntensity(float intensity) { in setIntensity() argument 37 this.intensity = intensity; in setIntensity() 42 return set(copyFrom.color, copyFrom.position, copyFrom.intensity); in set() 45 public PointLight set (final Color color, final Vector3 position, final float intensity) { in set() argument 48 this.intensity = intensity; in set() 52 … set (final float r, final float g, final float b, final Vector3 position, final float intensity) { in set() argument 55 this.intensity = intensity; in set() 59 …Light set (final Color color, final float x, final float y, final float z, final float intensity) { in set() argument 62 this.intensity = intensity; in set() [all …]
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D | SpotLight.java | 28 public float intensity; field in SpotLight 52 public SpotLight setIntensity(float intensity) { in setIntensity() argument 53 this.intensity = intensity; in setIntensity() 68 …return set(copyFrom.color, copyFrom.position, copyFrom.direction, copyFrom.intensity, copyFrom.cut… in set() 71 …ght set (final Color color, final Vector3 position, final Vector3 direction, final float intensity, in set() argument 76 this.intensity = intensity; in set() 83 final float intensity, final float cutoffAngle, final float exponent) { in set() argument 87 this.intensity = intensity; in set() 94 …final float dirY, final float dirZ, final float intensity, final float cutoffAngle, final float ex… in set() argument 98 this.intensity = intensity; in set() [all …]
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | TexturePixel.java | 19 public float intensity, red, green, blue, alpha; field in TexturePixel 28 this.intensity = pixel.intensity; in fromPixel() 142 this.intensity = pixelValue >= 0 ? pixelValue / 255.0f : 1.0f - (~pixelValue) / 255.0f; in fromImage() 146 this.intensity = this.blue = this.red = this.green = this.alpha = 0.0f; in fromImage() 222 this.intensity = this.blue = this.red = this.green = this.alpha = 0.0f; in clear() 236 this.intensity += pixel.intensity; in add() 250 this.intensity *= value; in mult() 266 this.intensity /= value; in divide() 282 this.intensity = FastMath.clamp(this.intensity, min, max); in clamp() 292 return "[" + red + ", " + green + ", " + blue + ", " + alpha + " {" + intensity + "}]"; in toString()
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D | TextureGeneratorStucci.java | 94 …texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, nois… in generate() 96 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate() 104 texres.intensity = 1.0f - texres.intensity; in generate() 106 if (texres.intensity < 0.0f) { in generate() 107 texres.intensity = 0.0f; in generate() 116 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
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D | TextureGeneratorMusgrave.java | 86 …texres.intensity = musgraveData.outscale * musgraveFunction.execute(musgraveData, texvec[0], texve… in generate() 87 if(texres.intensity>1) { in generate() 88 texres.intensity = 1.0f; in generate() 89 } else if(texres.intensity < 0) { in generate() 90 texres.intensity = 0.0f; in generate() 94 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate() 106 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
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D | TextureGeneratorVoronoi.java | 101 …texres.intensity = sc * FastMath.abs(voronoiWeight1 * da[0] + voronoiWeight2 * da[1] + voronoiWeig… in generate() 102 if(texres.intensity>1.0f) { in generate() 103 texres.intensity = 1.0f; in generate() 104 } else if(texres.intensity<0.0f) { in generate() 105 texres.intensity = 0.0f; in generate() 109 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate() 130 t1 *= texres.intensity; in generate() 152 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
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D | TextureGeneratorClouds.java | 93 …texres.intensity = NoiseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noise… in generate() 94 texres.intensity = FastMath.clamp(texres.intensity, 0.0f, 1.0f); in generate() 96 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate() 107 texres.red = texres.intensity; in generate() 121 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
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D | TextureGeneratorDistnoise.java | 84 …texres.intensity = this.musgraveVariableLunacrityNoise(texvec[0], texvec[1], texvec[2], distAmount… in generate() 85 texres.intensity = FastMath.clamp(texres.intensity, 0.0f, 1.0f); in generate() 87 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate() 99 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
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D | TextureGeneratorNoise.java | 83 texres.intensity = FastMath.clamp(val, 0.0f, 1.0f); in generate() 85 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate() 97 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
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D | TextureGeneratorMarble.java | 82 texres.intensity = this.marbleInt(marbleData, texvec[0], texvec[1], texvec[2]); in generate() 84 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate() 96 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
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D | TextureGeneratorBlend.java | 140 texres.intensity = INTENSITY_FUNCTION[stype].getIntensity(x, y, dDelta * k); in generate() 143 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate() 155 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
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D | TextureGenerator.java | 302 texres.intensity = (texres.intensity - 0.5f) * contrast + brightness; in applyBrightnessAndContrast() 303 if (texres.intensity < 0.0f) { in applyBrightnessAndContrast() 304 texres.intensity = 0.0f; in applyBrightnessAndContrast() 305 } else if (texres.intensity > 1.0f) { in applyBrightnessAndContrast() 306 texres.intensity = 1.0f; in applyBrightnessAndContrast()
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D | TextureGeneratorWood.java | 95 texres.intensity = this.woodIntensity(woodIntensityData, texvec[0], texvec[1], texvec[2]); in generate() 98 int colorbandIndex = (int) (texres.intensity * 1000.0f); in generate() 111 data[index++] = (byte) (texres.intensity * 255.0f); in generate()
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/ |
D | SSAOFilter.java | 68 private float intensity = 1.5f; field in SSAOFilter 93 public SSAOFilter(float sampleRadius, float intensity, float scale, float bias) { in SSAOFilter() argument 96 this.intensity = intensity; in SSAOFilter() 168 ssaoMat.setFloat("Intensity", intensity); in initFilter() 211 return intensity; in getIntensity() 218 public void setIntensity(float intensity) { in setIntensity() argument 219 this.intensity = intensity; in setIntensity() 221 ssaoMat.setFloat("Intensity", intensity); in setIntensity() 310 oc.write(intensity, "intensity", 1.5f); in write() 320 intensity = ic.readFloat("intensity", 1.5f); in read()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
D | Pass2Shader.java | 83 float intensity = 1; 84 if (l instanceof PointLight) intensity = ((PointLight)l).intensity; 85 if (l instanceof SpotLight) intensity = ((SpotLight)l).intensity; 86 shader.set(inputID, l.color.r * intensity, l.color.g * intensity, l.color.b * intensity); 109 shader.set(inputID, ((PointLight)l).intensity); 112 shader.set(inputID, ((SpotLight)l).intensity);
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D | main.fragment.glsl | 52 float intensity; 66 float intensity; 80 float intensity; 185 float falloff = clamp(u_spotLights[i].intensity / (1.0 + dist2), 0.0, 2.0); 211 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0);
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/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/ |
D | common.glsl | 137 #define applyColorSpecular(intensity) ((intensity) * fetchColorSpecular()) 138 #define addColorSpecular(baseColor, intensity) ((baseColor) + applyColorSpecular(intensity)) 140 #define applyColorSpecular(intensity) (vec3(0.0)) 141 #define addColorSpecular(baseColor, intensity) (baseColor)
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D | light_gouraud.glsl | 82 …float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0); // FIXME mul intensit… 97 …float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0); // FIXME mul intensit…
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/external/ImageMagick/MagickCore/ |
D | pixel-accessor.h | 232 intensity; in GetPixelInfoLuma() local 236 intensity=(MagickRealType) (0.212656f*pixel->red+0.715158f*pixel->green+ in GetPixelInfoLuma() 238 return(intensity); in GetPixelInfoLuma() 240 intensity=(MagickRealType) (0.212656f*EncodePixelGamma(pixel->red)+ in GetPixelInfoLuma() 243 return(intensity); in GetPixelInfoLuma() 250 intensity; in GetPixelInfoLuminance() local 254 intensity=(MagickRealType) (0.212656f*pixel->red+0.715158f*pixel->green+ in GetPixelInfoLuminance() 256 return(intensity); in GetPixelInfoLuminance() 258 intensity=(MagickRealType) (0.212656f*DecodePixelGamma(pixel->red)+ in GetPixelInfoLuminance() 261 return(intensity); in GetPixelInfoLuminance() [all …]
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D | gem.c | 390 const double intensity,double *red,double *green,double *blue) in ConvertHSIToRGB() argument 408 b=intensity*(1.0-saturation); in ConvertHSIToRGB() 409 r=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* in ConvertHSIToRGB() 411 g=3.0*intensity-r-b; in ConvertHSIToRGB() 417 r=intensity*(1.0-saturation); in ConvertHSIToRGB() 418 g=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* in ConvertHSIToRGB() 420 b=3.0*intensity-r-g; in ConvertHSIToRGB() 425 g=intensity*(1.0-saturation); in ConvertHSIToRGB() 426 b=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* in ConvertHSIToRGB() 428 r=3.0*intensity-g-b; in ConvertHSIToRGB() [all …]
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D | enhance.c | 1118 intensity; in ContrastStretchImage() local 1125 intensity=0.0; in ContrastStretchImage() 1128 intensity+=histogram[GetPixelChannels(image)*j+i]; in ContrastStretchImage() 1129 if (intensity > black_point) in ContrastStretchImage() 1133 intensity=0.0; in ContrastStretchImage() 1136 intensity+=histogram[GetPixelChannels(image)*j+i]; in ContrastStretchImage() 1137 if (intensity > ((double) image->columns*image->rows-white_point)) in ContrastStretchImage() 1582 intensity; in EqualizeImage() local 1584 intensity=p[i]; in EqualizeImage() 1586 intensity=GetPixelIntensity(image,p); in EqualizeImage() [all …]
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D | colormap.c | 276 intensity; in IntensityCompare() local 280 intensity=(int) GetPixelInfoIntensity((const Image *) NULL,color_2)-(int) in IntensityCompare() 282 return(intensity); in IntensityCompare()
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/external/libopus/celt/ |
D | rate.c | 250 … int skip_rsv, int *intensity, int intensity_rsv, int *dual_stereo, int dual_stereo_rsv, int *bits, in interp_bits2pulses() argument 392 *intensity = IMIN(*intensity, codedBands); in interp_bits2pulses() 393 ec_enc_uint(ec, *intensity-start, codedBands+1-start); in interp_bits2pulses() 396 *intensity = start+ec_dec_uint(ec, codedBands+1-start); in interp_bits2pulses() 399 *intensity = 0; in interp_bits2pulses() 400 if (*intensity <= start) in interp_bits2pulses() 448 den=(C*N+ ((C==2 && N>2 && !*dual_stereo && j<*intensity) ? 1 : 0)); in interp_bits2pulses() 526 …tart, int end, const int *offsets, const int *cap, int alloc_trim, int *intensity, int *dual_stere… in compute_allocation() argument 633 total, balance, skip_rsv, intensity, intensity_rsv, dual_stereo, dual_stereo_rsv, in compute_allocation()
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/external/ImageMagick/coders/ |
D | cut.c | 231 intensity, in GetCutColors() local 241 intensity=0; in GetCutColors() 250 if (intensity < GetPixelRed(image,q)) in GetCutColors() 251 intensity=GetPixelRed(image,q); in GetCutColors() 252 if (intensity >= scale_intensity) in GetCutColors() 257 if (intensity < ScaleCharToQuantum(2)) in GetCutColors() 259 if (intensity < ScaleCharToQuantum(16)) in GetCutColors() 261 return((int) intensity); in GetCutColors()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
D | main.fragment.glsl | 61 float intensity; 84 float intensity; 98 float intensity; 230 float falloff = clamp(u_spotLights[i].intensity / (1.0 + dist2), 0.0, 2.0); 256 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0);
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