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Searched refs:invTexWidth (Results 1 – 6 of 6) sorted by relevance

/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
DTextureRegion.java82 float invTexWidth = 1f / texture.getWidth(); in setRegion() local
84 …setRegion(x * invTexWidth, y * invTexHeight, (x + width) * invTexWidth, (y + height) * invTexHeigh… in setRegion()
DSpriteCache.java369 float invTexWidth = 1.0f / texture.getWidth(); in add() local
371 final float u = srcX * invTexWidth; in add()
373 final float u2 = (srcX + srcWidth) * invTexWidth; in add()
429 float invTexWidth = 1.0f / texture.getWidth(); in add() local
431 float u = srcX * invTexWidth; in add()
433 float u2 = (srcX + srcWidth) * invTexWidth; in add()
574 float invTexWidth = 1.0f / texture.getWidth(); in add() local
576 float u = srcX * invTexWidth; in add()
578 float u2 = (srcX + srcWidth) * invTexWidth; in add()
DSpriteBatch.java47 float invTexWidth = 0, invTexHeight = 0; field in SpriteBatch
314 float u = srcX * invTexWidth; in draw()
316 float u2 = (srcX + srcWidth) * invTexWidth; in draw()
371 float u = srcX * invTexWidth; in draw()
373 float u2 = (srcX + srcWidth) * invTexWidth; in draw()
429 final float u = srcX * invTexWidth; in draw()
431 final float u2 = (srcX + srcWidth) * invTexWidth; in draw()
1055 invTexWidth = 1.0f / texture.getWidth(); in switchTexture()
DPolygonSpriteBatch.java67 private float invTexWidth = 0, invTexHeight = 0; field in PolygonSpriteBatch
459 float u = srcX * invTexWidth; in draw()
461 float u2 = (srcX + srcWidth) * invTexWidth; in draw()
527 float u = srcX * invTexWidth; in draw()
529 float u2 = (srcX + srcWidth) * invTexWidth; in draw()
596 final float u = srcX * invTexWidth; in draw()
598 final float u2 = (srcX + srcWidth) * invTexWidth; in draw()
1284 invTexWidth = 1.0f / texture.getWidth(); in switchTexture()
DBitmapFont.java673 float invTexWidth = 1.0f / texture.getWidth(); in setGlyphRegion() local
722 glyph.u = u + x * invTexWidth; in setGlyphRegion()
723 glyph.u2 = u + x2 * invTexWidth; in setGlyphRegion()
DCpuSpriteBatch.java276 float invTexWidth = 1.0f / texture.getWidth(); in drawAdjusted() local
279 float u = srcX * invTexWidth; in drawAdjusted()
281 float u2 = (srcX + srcWidth) * invTexWidth; in drawAdjusted()