Searched refs:is_loaded (Results 1 – 6 of 6) sorted by relevance
72 addNodeWithText(tr, 'td', a.is_loaded);
524 if (is_loaded()) return true; in Load()564 if (!is_loaded()) return; in Unload()1635 return is_loaded() && global == debug_context()->global_object(); in IsDebugGlobal()1958 if (!is_loaded()) return Handle<Context>(); in GetDebugContext()2141 } else if (is_loaded()) { in UpdateState()2317 failed_ = !debug_->is_loaded(); in DebugScope()
525 inline bool is_loaded() const { return !debug_context_.is_null(); } in is_loaded() function
944 bool is_loaded = IsLoaded(); in LoadImageUsingMemoryModule() local946 if (is_loaded && m_module_sp && IsKernel()) in LoadImageUsingMemoryModule()967 return is_loaded; in LoadImageUsingMemoryModule()
1465 DCHECK(!isolate->debug()->is_loaded()); in GetSharedFunctionInfoForScript()1489 !isolate->debug()->is_loaded()) { in GetSharedFunctionInfoForScript()
1903 if (isolate->debug()->is_loaded() && in CompileUnboundInternal()