Searched refs:kDangling (Results 1 – 1 of 1) sorted by relevance
50 kDangling = 1u << 5, enumerator990 return status_[node->id()] & kDangling; in IsDanglingEffectNode()1010 status_[node->id()] |= kDanglingComputed | kDangling; in IsDanglingEffectNode()