Searched refs:kDanglingComputed (Results 1 – 1 of 1) sorted by relevance
49 kDanglingComputed = 1u << 4, enumerator989 if (status_[node->id()] & kDanglingComputed) { in IsDanglingEffectNode()999 status_[node->id()] |= kDanglingComputed; in IsDanglingEffectNode()1006 status_[node->id()] |= kDanglingComputed; in IsDanglingEffectNode()1010 status_[node->id()] |= kDanglingComputed | kDangling; in IsDanglingEffectNode()