Searched refs:lastStage (Results 1 – 2 of 2) sorted by relevance
506 int lastStage = nullValue; in getLastStage() local512 lastStage = de::max(lastStage, index); in getLastStage()515 if (lastStage == nullValue) in getLastStage()518 return s_shaderStageOrder[lastStage]; in getLastStage()
1263 const glu::ShaderType lastStage = getShaderMaskLastStage(stageBits); in isArrayedInterface() local1264 return lastStage == glu::SHADERTYPE_TESSELLATION_CONTROL; in isArrayedInterface()5285 const glu::ShaderType lastStage = getShaderMaskLastStage(presentShadersMask); in generateProgramOutputBlockContents() local5291 if (lastStage == glu::SHADERTYPE_VERTEX || in generateProgramOutputBlockContents()5292 lastStage == glu::SHADERTYPE_GEOMETRY || in generateProgramOutputBlockContents()5293 lastStage == glu::SHADERTYPE_TESSELLATION_EVALUATION || in generateProgramOutputBlockContents()5314 else if (lastStage == glu::SHADERTYPE_FRAGMENT) in generateProgramOutputBlockContents()5328 else if (lastStage == glu::SHADERTYPE_TESSELLATION_CONTROL) in generateProgramOutputBlockContents()5360 else if (lastStage == glu::SHADERTYPE_COMPUTE) in generateProgramOutputBlockContents()5562 const glu::ShaderType lastStage = getShaderMaskLastStage(presentShadersMask); in generateProgramOutputLocationBlockContents() local[all …]