/external/libgdx/extensions/gdx-bullet/jni/swig/dynamics/ |
D | btRigidBody.i | 15 …mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia); 70 …nfo(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { in btRigidBodyConstructionInfo() argument 71 this(false, mass, motionState, collisionShape, localInertia); in btRigidBodyConstructionInfo() 95 …tate* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0… 96 …urn new btRigidBody::btRigidBodyConstructionInfo(mass, motionState, collisionShape, localInertia); 103 …tate* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0… 117 …tate* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0… 118 return new btRigidBody(mass, motionState, collisionShape, localInertia); 146 …ody(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { in btRigidBody() argument 147 this(false, mass, motionState, collisionShape, localInertia); in btRigidBody()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
D | BulletConstructor.java | 79 Vector3 localInertia; in create() local 81 localInertia = Vector3.Zero; in create() 84 localInertia = tmpV; in create() 88 bodyInfo = new btRigidBodyConstructionInfo(mass, null, shape, localInertia); in create()
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D | ImportTest.java | 51 Vector3 localInertia = new Vector3(); in createRigidBody() local 52 if (mass > 0f) shape.calculateLocalInertia(mass, localInertia); in createRigidBody() 54 btRigidBody result = new btRigidBody(mass, null, shape, localInertia); in createRigidBody()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
D | btRigidBody.java | 85 …ody(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { in btRigidBody() argument 86 this(false, mass, motionState, collisionShape, localInertia); in btRigidBody() 209 …nfo(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { in btRigidBodyConstructionInfo() argument 210 this(false, mass, motionState, collisionShape, localInertia); in btRigidBodyConstructionInfo() 372 …my, float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { in btRigidBodyConstructionInfo() argument 373 …tate), motionState, btCollisionShape.getCPtr(collisionShape), collisionShape, localInertia), true); in btRigidBodyConstructionInfo() 660 …my, float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { in btRigidBody() argument 661 …tate), motionState, btCollisionShape.getCPtr(collisionShape), collisionShape, localInertia), true); in btRigidBody()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 77 protected javax.vecmath.Vector3f localInertia = new javax.vecmath.Vector3f(); field in PhysicsRigidBody 122 collisionShape.calculateLocalInertia(mass, localInertia); in preRebuild() 124 …nInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), localInertia); in preRebuild() 323 collisionShape.calculateLocalInertia(mass, localInertia); in setMass() 326 rBody.setMassProps(mass, localInertia); in setMass() 528 collisionShape.calculateLocalInertia(mass, localInertia); in setCollisionShape()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/ |
D | btRigidBody.h | 152 …tate* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0… 156 m_localInertia(localInertia), in m_mass() 179 …tate* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0…
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D | btRigidBody.cpp | 35 … mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia) in btRigidBody() argument 37 btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia); in btRigidBody()
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_objects_PhysicsRigidBody.cpp | 54 btVector3 localInertia = btVector3(); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() local 55 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() 56 btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() 336 btVector3 localInertia = btVector3(); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps() local 337 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps() 338 body->setMassProps(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps()
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/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/ |
D | btWorldImporter.cpp | 1649 btVector3 localInertia; in createRigidBody() local 1650 localInertia.setZero(); in createRigidBody() 1653 shape->calculateLocalInertia(mass,localInertia); in createRigidBody() 1655 btRigidBody* body = new btRigidBody(mass,0,shape,localInertia); in createRigidBody() 2031 btVector3 localInertia; in convertRigidBodyFloat() local 2032 localInertia.setZero(); in convertRigidBodyFloat() 2048 shape->calculateLocalInertia(mass,localInertia); in convertRigidBodyFloat() 2080 btVector3 localInertia; in convertRigidBodyDouble() local 2081 localInertia.setZero(); in convertRigidBodyDouble() 2097 shape->calculateLocalInertia(mass,localInertia); in convertRigidBodyDouble()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/ |
D | dynamics_wrap.cpp | 1447 …nState *motionState,btCollisionShape *collisionShape,btVector3 const &localInertia=btVector3(0,0,0… in new_btRigidBody_btRigidBodyConstructionInfo__SWIG_0() argument 1448 …urn new btRigidBody::btRigidBodyConstructionInfo(mass, motionState, collisionShape, localInertia); in new_btRigidBody_btRigidBodyConstructionInfo__SWIG_0() 1888 …nState *motionState,btCollisionShape *collisionShape,btVector3 const &localInertia=btVector3(0,0,0… in new_btRigidBody__SWIG_1() argument 1889 return new btRigidBody(mass, motionState, collisionShape, localInertia); in new_btRigidBody__SWIG_1()
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