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Searched refs:localInertia (Results 1 – 10 of 10) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/swig/dynamics/
DbtRigidBody.i15 …mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia);
70 …nfo(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { in btRigidBodyConstructionInfo() argument
71 this(false, mass, motionState, collisionShape, localInertia); in btRigidBodyConstructionInfo()
95 …tate* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0…
96 …urn new btRigidBody::btRigidBodyConstructionInfo(mass, motionState, collisionShape, localInertia);
103 …tate* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0…
117 …tate* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0…
118 return new btRigidBody(mass, motionState, collisionShape, localInertia);
146 …ody(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { in btRigidBody() argument
147 this(false, mass, motionState, collisionShape, localInertia); in btRigidBody()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
DBulletConstructor.java79 Vector3 localInertia; in create() local
81 localInertia = Vector3.Zero; in create()
84 localInertia = tmpV; in create()
88 bodyInfo = new btRigidBodyConstructionInfo(mass, null, shape, localInertia); in create()
DImportTest.java51 Vector3 localInertia = new Vector3(); in createRigidBody() local
52 if (mass > 0f) shape.calculateLocalInertia(mass, localInertia); in createRigidBody()
54 btRigidBody result = new btRigidBody(mass, null, shape, localInertia); in createRigidBody()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
DbtRigidBody.java85 …ody(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { in btRigidBody() argument
86 this(false, mass, motionState, collisionShape, localInertia); in btRigidBody()
209 …nfo(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { in btRigidBodyConstructionInfo() argument
210 this(false, mass, motionState, collisionShape, localInertia); in btRigidBodyConstructionInfo()
372 …my, float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { in btRigidBodyConstructionInfo() argument
373 …tate), motionState, btCollisionShape.getCPtr(collisionShape), collisionShape, localInertia), true); in btRigidBodyConstructionInfo()
660 …my, float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { in btRigidBody() argument
661 …tate), motionState, btCollisionShape.getCPtr(collisionShape), collisionShape, localInertia), true); in btRigidBody()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java77 protected javax.vecmath.Vector3f localInertia = new javax.vecmath.Vector3f(); field in PhysicsRigidBody
122 collisionShape.calculateLocalInertia(mass, localInertia); in preRebuild()
124 …nInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), localInertia); in preRebuild()
323 collisionShape.calculateLocalInertia(mass, localInertia); in setMass()
326 rBody.setMassProps(mass, localInertia); in setMass()
528 collisionShape.calculateLocalInertia(mass, localInertia); in setCollisionShape()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
DbtRigidBody.h152 …tate* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0…
156 m_localInertia(localInertia), in m_mass()
179 …tate* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0…
DbtRigidBody.cpp35 … mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia) in btRigidBody() argument
37 btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia); in btRigidBody()
/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp54 btVector3 localInertia = btVector3(); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() local
55 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody()
56 btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody()
336 btVector3 localInertia = btVector3(); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps() local
337 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps()
338 body->setMassProps(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps()
/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
DbtWorldImporter.cpp1649 btVector3 localInertia; in createRigidBody() local
1650 localInertia.setZero(); in createRigidBody()
1653 shape->calculateLocalInertia(mass,localInertia); in createRigidBody()
1655 btRigidBody* body = new btRigidBody(mass,0,shape,localInertia); in createRigidBody()
2031 btVector3 localInertia; in convertRigidBodyFloat() local
2032 localInertia.setZero(); in convertRigidBodyFloat()
2048 shape->calculateLocalInertia(mass,localInertia); in convertRigidBodyFloat()
2080 btVector3 localInertia; in convertRigidBodyDouble() local
2081 localInertia.setZero(); in convertRigidBodyDouble()
2097 shape->calculateLocalInertia(mass,localInertia); in convertRigidBodyDouble()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
Ddynamics_wrap.cpp1447 …nState *motionState,btCollisionShape *collisionShape,btVector3 const &localInertia=btVector3(0,0,0… in new_btRigidBody_btRigidBodyConstructionInfo__SWIG_0() argument
1448 …urn new btRigidBody::btRigidBodyConstructionInfo(mass, motionState, collisionShape, localInertia); in new_btRigidBody_btRigidBodyConstructionInfo__SWIG_0()
1888 …nState *motionState,btCollisionShape *collisionShape,btVector3 const &localInertia=btVector3(0,0,0… in new_btRigidBody__SWIG_1() argument
1889 return new btRigidBody(mass, motionState, collisionShape, localInertia); in new_btRigidBody__SWIG_1()