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Searched refs:loopType (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderLoopTests.cpp151 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument
161 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
162 return s_names[(int)loopType]; in getLoopTypeName()
276 …st char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType lo… in createGenericLoopCase() argument
408 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
415 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
424 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
468 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
484 …const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType lo… in createSpecialLoopCase() argument
562 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderLoopTests.cpp148 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument
158 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
159 return s_names[(int)loopType]; in getLoopTypeName()
244 …st char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType lo… in createGenericLoopCase() argument
380 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
387 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
396 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
442 …const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType lo… in createSpecialLoopCase() argument
518 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
689 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderLoopTests.cpp124 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument
134 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
135 return s_names[(int)loopType]; in getLoopTypeName()
303 LoopType loopType, in createGenericLoopCase() argument
460 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
467 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
476 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
527 LoopType loopType, in createSpecialLoopCase() argument
640 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
811 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase()
[all …]
/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp81 LoopType loopType; member
171 if (params.loopType == LOOPTYPE_FOR) in genSources()
176 else if (params.loopType == LOOPTYPE_WHILE) in genSources()
186 DE_ASSERT(params.loopType == LOOPTYPE_DO_WHILE); in genSources()
265 ^ deInt32Hash(params.loopType) in getSeed()
/external/replicaisland/src/com/replica/replicaisland/
DFadeDrawableComponent.java134 …public void setupFade(float startOpacity, float endOpacity, float duration, int loopType, int func… in setupFade() argument
138 mLoopType = loopType; in setupFade()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2952 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local
2954 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" in addShaderCompilationPerformanceCases()
2955 : loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" in addShaderCompilationPerformanceCases()
2956 : loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" in addShaderCompilationPerformanceCases()
2976 …int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCount… in addShaderCompilationPerformanceCases()
2991 …tr(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
2992 …tr(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
3006 if (loopType == (int)LOOP_TYPE_STATIC) in addShaderCompilationPerformanceCases()
3009 …dShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2972 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local
2974 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" in addShaderCompilationPerformanceCases()
2975 : loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" in addShaderCompilationPerformanceCases()
2976 : loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" in addShaderCompilationPerformanceCases()
2996 …int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCount… in addShaderCompilationPerformanceCases()
3011 …tr(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
3012 …tr(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
3026 if (loopType == (int)LOOP_TYPE_STATIC) in addShaderCompilationPerformanceCases()
3029 …dShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()