Searched refs:lumFmt (Results 1 – 1 of 1) sorted by relevance
300 Format lumFmt = Format.RGB8; in initialize() local302 scene64 = new Texture2D(64, 64, lumFmt); in initialize()308 scene8 = new Texture2D(8, 8, lumFmt); in initialize()314 scene1[0] = new Texture2D(1, 1, lumFmt); in initialize()318 scene1[1] = new Texture2D(1, 1, lumFmt); in initialize()