Searched refs:m_axle (Results 1 – 2 of 2) sorted by relevance
536 m_axle.resize(numWheel); in updateFriction()570 m_axle[i] = btVector3( in updateFriction()576 btScalar proj = m_axle[i].dot(surfNormalWS); in updateFriction()577 m_axle[i] -= surfNormalWS * proj; in updateFriction()578 m_axle[i] = m_axle[i].normalize(); in updateFriction()580 m_forwardWS[i] = surfNormalWS.cross(m_axle[i]); in updateFriction()586 btScalar(0.), m_axle[i],m_sideImpulse[i],timeStep); in updateFriction()699 btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel]; in updateFriction()
29 btAlignedObjectArray<btVector3> m_axle; variable