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Searched refs:m_axle (Results 1 – 2 of 2) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
DbtRaycastVehicle.cpp536 m_axle.resize(numWheel); in updateFriction()
570 m_axle[i] = btVector3( in updateFriction()
576 btScalar proj = m_axle[i].dot(surfNormalWS); in updateFriction()
577 m_axle[i] -= surfNormalWS * proj; in updateFriction()
578 m_axle[i] = m_axle[i].normalize(); in updateFriction()
580 m_forwardWS[i] = surfNormalWS.cross(m_axle[i]); in updateFriction()
586 btScalar(0.), m_axle[i],m_sideImpulse[i],timeStep); in updateFriction()
699 btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel]; in updateFriction()
DbtRaycastVehicle.h29 btAlignedObjectArray<btVector3> m_axle; variable