Searched refs:m_body1 (Results 1 – 3 of 3) sorted by relevance
70 const btCollisionObject* m_body1; in ATTRIBUTE_ALIGNED128() local96 m_body0(body0),m_body1(body1),m_cachedPoints(0), in ATTRIBUTE_ALIGNED128()103 SIMD_FORCE_INLINE const btCollisionObject* getBody1() const { return m_body1;} in ATTRIBUTE_ALIGNED128()108 m_body1 = body1; in ATTRIBUTE_ALIGNED128()
34 m_body1(0), in btPersistentManifold()295 (*gContactProcessedCallback)(manifoldPoint,(void*)m_body0,(void*)m_body1); in refreshContactPoints()
472 btRigidBody* m_body1; member481 m_body1(body1), in btWheelContactPoint()505 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()510 btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2); in calcRollingFriction()