/external/deqp/modules/gles31/functional/ |
D | es31fSSBOArrayLengthTests.cpp | 68 glu::ShaderProgram* m_shader; member in deqp::gles31::Functional::__anon38ffc5710111::SSBOArrayLengthCase 79 , m_shader (DE_NULL) in SSBOArrayLengthCase() 96 …m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::Comp… in init() 97 m_testCtx.getLog() << *m_shader; in init() 99 if (!m_shader->isOk()) in init() 119 …const deUint32 index = gl.getProgramResourceIndex(m_shader->getProgram(), GL_BUFFER_VARIABLE, "Ou… in init() 126 …gl.getProgramResourceiv(m_shader->getProgram(), GL_BUFFER_VARIABLE, index, 1, &prop, 1, DE_NULL, &… in init() 132 …const deUint32 index = gl.getProgramResourceIndex(m_shader->getProgram(), GL_BUFFER_VARIABLE, "Ou… in init() 139 …gl.getProgramResourceiv(m_shader->getProgram(), GL_BUFFER_VARIABLE, index, 1, &prop, 1, DE_NULL, &… in init() 145 …const deUint32 index = gl.getProgramResourceIndex(m_shader->getProgram(), GL_BUFFER_VARIABLE, "Ta… in init() [all …]
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D | es31fShaderTextureSizeTests.cpp | 93 glu::ShaderProgram* m_shader; member in deqp::gles31::Functional::__anon5871c5bc0111::TextureSizeCase 108 , m_shader (DE_NULL) in TextureSizeCase() 174 …m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::Vert… in init() 175 m_testCtx.getLog() << *m_shader; in init() 176 if (!m_shader->isOk()) in init() 236 if (m_shader) in deinit() 238 delete m_shader; in deinit() 239 m_shader = DE_NULL; in deinit() 414 const int positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in runShader() 415 const int shaderSamplerLoc = gl.getUniformLocation(m_shader->getProgram(), "u_sampler"); in runShader() [all …]
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/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 206 VertexShaderLoop (const Shader& shader) : m_shader(shader) {} in VertexShaderLoop() 211 const Shader& m_shader; member in rr::VertexShaderLoop 218 m_shader.shadeVertex(inputs, packets[ndx]); in shadeVertices() 225 FragmentShaderLoop (const Shader& shader) : m_shader(shader) {} in FragmentShaderLoop() 230 const Shader& m_shader; member in rr::FragmentShaderLoop 237 m_shader.shadeFragment(packets[ndx]); in shadeFragments()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 42 , m_shader (0) in Shader() 45 m_shader = m_gl.createShader(getGLShaderType(shaderType)); in Shader() 47 TCU_CHECK(m_shader); in Shader() 52 , m_shader (0) in Shader() 55 m_shader = m_gl.createShader(getGLShaderType(shaderType)); in Shader() 57 TCU_CHECK(m_shader); in Shader() 62 m_gl.deleteShader(m_shader); in ~Shader() 67 m_gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths); in setSources() 86 m_gl.compileShader(m_shader); in compile() 96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in compile() [all …]
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D | gluShaderProgram.hpp | 91 deUint32 getShader (void) const { return m_shader; } in getShader() 106 deUint32 m_shader; //!< Shader handle. member in glu::Shader
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/external/deqp/framework/randomshaders/ |
D | rsgGeneratorState.cpp | 35 , m_shader (DE_NULL) in GeneratorState() 51 m_shader = &shader; in setShader()
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D | rsgGeneratorState.hpp | 62 Shader& getShader (void) { return *m_shader; } in getShader() 93 Shader* m_shader; member in rsg::GeneratorState
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 577 MultiTexShader* m_shader; member in deqp::gles2::Functional::TextureUnitCase 585 , m_shader (DE_NULL) in TextureUnitCase() 604 delete m_shader; in deinit() 605 m_shader = DE_NULL; in deinit() 742 DE_ASSERT(m_shader == DE_NULL); in init() 743 m_shader = new MultiTexShader(rnd.getUint32(), m_numUnits, unitTypes); in init() 789 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight)); in iterate() 903 deUint32 shaderID = context.createProgram(m_shader); in render() 909 m_shader->setUniforms(context, shaderID); in render()
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D | es2fStencilTests.cpp | 183 StencilShader m_shader; member in deqp::gles2::Functional::StencilCase 213 m_shader.setColor(context, m_shaderID, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); in executeOps() 268 m_shader.setColor(context, m_shaderID, color); in visualizeStencil() 326 m_shaderID = context.createProgram(&m_shader); in iterate() 345 m_shaderID = context.createProgram(&m_shader); in iterate()
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D | es2fRasterizationTests.cpp | 101 glu::ShaderProgram* m_shader; member in deqp::gles2::Functional::__anond877f6840111::BaseRenderingCase 111 , m_shader (DE_NULL) in BaseRenderingCase() 167 …m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::Vert… in init() 168 if (!m_shader->isOk()) in init() 175 if (m_shader) in deinit() 177 delete m_shader; in deinit() 178 m_shader = DE_NULL; in deinit() 193 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in drawPrimitives() 194 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() 195 const glw::GLint pointSizeLoc = gl.getUniformLocation(m_shader->getProgram(), "u_pointSize"); in drawPrimitives() [all …]
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/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 787 GLuint m_shader; member in deqp::egl::GLES2ShaderSharingTest 798 , m_shader (0) in GLES2ShaderSharingTest() 823 m_shader = m_gl.createShader(m_shaderType); in createResource() 829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL)); in createResource() 833 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL)); in createResource() 840 GLU_CHECK_GLW_CALL(m_gl, compileShader(m_shader)); in createResource() 843 GLU_CHECK_GLW_CALL(m_gl, getShaderiv(m_shader, GL_COMPILE_STATUS, &status)); in createResource() 848 GLU_CHECK_GLW_CALL(m_gl, getShaderInfoLog(m_shader, 256, DE_NULL, buffer)); in createResource() 873 GLU_CHECK_GLW_CALL(m_gl, deleteShader(m_shader)); in destroyResource() 954 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, m_shader)); in renderResource()
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D | teglGLES2SharingThreadedTests.cpp | 1341 SharedPtr<Shader> m_shader; member in deqp::egl::GLES2ThreadTest::CreateShader 1352 m_shader = shader; in CreateShader() 1365 m_shader->shader = shader; in exec() 1375 SharedPtr<Shader> m_shader; member in deqp::egl::GLES2ThreadTest::DeleteShader 1380 , m_shader (shader) in DeleteShader() 1382 modifyGLObject(SharedPtr<Object>(m_shader)); in DeleteShader() 1388 GLuint shader = m_shader->shader; in exec() 1394 m_shader->shader = 0; in exec() 1404 SharedPtr<Shader> m_shader; member in deqp::egl::GLES2ThreadTest::ShaderSource 1410 , m_shader (shader) in ShaderSource() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 186 StencilShader m_shader; member in deqp::gles3::Functional::StencilCase 216 m_shader.setColor(context, m_shaderID, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); in executeOps() 271 m_shader.setColor(context, m_shaderID, color); in visualizeStencil() 329 m_shaderID = context.createProgram(&m_shader); in iterate() 348 m_shaderID = context.createProgram(&m_shader); in iterate()
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D | es3fTextureUnitTests.cpp | 740 MultiTexShader* m_shader; member in deqp::gles3::Functional::TextureUnitCase 748 , m_shader (DE_NULL) in TextureUnitCase() 775 delete m_shader; in deinit() 776 m_shader = DE_NULL; in deinit() 972 DE_ASSERT(m_shader == DE_NULL); in init() 973 …m_shader = new MultiTexShader(rnd.getUint32(), m_numUnits, unitTypes, samplerTypes, texScales, tex… in init() 1021 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight)); in iterate() 1208 deUint32 shaderID = context.createProgram(m_shader); in render() 1214 m_shader->setUniforms(context, shaderID); in render()
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D | es3fRasterizationTests.cpp | 136 glu::ShaderProgram* m_shader; member in deqp::gles3::Functional::__anon69566e260111::BaseRenderingCase 154 , m_shader (DE_NULL) in BaseRenderingCase() 204 …m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::Vert… in init() 205 if (!m_shader->isOk()) in init() 310 if (m_shader) in deinit() 312 delete m_shader; in deinit() 313 m_shader = DE_NULL; in deinit() 358 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in drawPrimitives() 359 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() 360 const glw::GLint pointSizeLoc = gl.getUniformLocation(m_shader->getProgram(), "u_pointSize"); in drawPrimitives() [all …]
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