Searched refs:m_useDepth (Results 1 – 1 of 1) sorted by relevance
56 , m_useDepth (useDepth) in BasicFboStencilCase()94 if (m_useDepth) in render()120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu); in render()127 glStencilFunc(GL_GREATER, m_useDepth ? 1 : 2, 0xffu); in render()138 bool m_useDepth; member in deqp::gles3::Functional::BasicFboStencilCase