/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 108 deUint32 m_vao; member in deqp::gls::TextureRenderer 182 , m_vao (0) in TextureRenderer() 196 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao)); in TextureRenderer() 231 if (m_vao != 0) in render() 232 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render() 253 if (m_vao != 0) in render() 270 deUint32 m_vao; member in deqp::gls::BufferRenderer 344 , m_vao (0) in BufferRenderer() 358 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao)); in BufferRenderer() 394 if (m_vao != 0) in render() [all …]
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D | glsShaderPerformanceMeasurer.cpp | 130 , m_vao (0) in ShaderPerformanceMeasurer() 149 DE_ASSERT(!m_vao); in init() 150 gl.genVertexArrays(1, &m_vao); in init() 151 gl.bindVertexArray(m_vao); in init() 243 if (m_vao) in deinit() 245 gl.deleteVertexArrays(1, &m_vao); in deinit() 246 m_vao = 0; in deinit()
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D | glsBufferTestUtil.cpp | 422 , m_vao (0) in VertexArrayVerifier() 459 gl.genVertexArrays(1, &m_vao); in VertexArrayVerifier() 469 if (m_vao) gl.deleteVertexArrays(1, &m_vao); in ~VertexArrayVerifier() 599 glBindVertexArray (m_vao); in verify() 697 gl.genVertexArrays(1, &m_vao); in IndexArrayVerifier() 707 if (m_vao) gl.deleteVertexArrays(1, &m_vao); in ~IndexArrayVerifier() 784 glBindVertexArray (m_vao); in verify()
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D | glsBufferTestUtil.hpp | 258 deUint32 m_vao; member in deqp::gls::BufferTestUtil::VertexArrayVerifier 278 deUint32 m_vao; member in deqp::gls::BufferTestUtil::IndexArrayVerifier
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D | glsShaderPerformanceMeasurer.hpp | 125 deUint32 m_vao; member in deqp::gls::ShaderPerformanceMeasurer
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 144 glw::GLuint m_vao; member in deqp::gles31::Stress::__anona3668aa40111::BindingRenderCase 151 , m_vao (0) in BindingRenderCase() 168 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao); in init() 178 if (m_vao) in deinit() 180 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); in deinit() 181 m_vao = 0; in deinit() 324 gl.glBindVertexArray(m_vao); in renderTo()
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D | es31sDrawTests.cpp | 119 glw::GLuint m_vao; member in deqp::gles31::Stress::__anon7235d0450111::InvalidDrawCase 130 , m_vao (0) in InvalidDrawCase() 167 if (m_vao) in deinit() 169 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); in deinit() 170 m_vao = 0; in deinit() 189 gl.glGenVertexArrays(1, &m_vao); in iterate() 190 gl.glBindVertexArray(m_vao); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingTests.cpp | 150 glw::GLuint m_vao; member in deqp::gles31::Functional::__anon4b7a83e60111::BindingRenderCase 157 , m_vao (0) in BindingRenderCase() 174 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao); in init() 184 if (m_vao) in deinit() 186 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); in deinit() 187 m_vao = 0; in deinit() 330 gl.glBindVertexArray(m_vao); in renderTo() 629 gl.glBindVertexArray(m_vao); in renderTo() 900 gl.glBindVertexArray(m_vao); in renderTo() 1136 gl.glBindVertexArray(m_vao); in renderTo()
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D | es31fGeometryShaderTests.cpp | 5419 glu::VertexArray* m_vao; member in deqp::gles31::Functional::__anon50158a9c0111::VertexFeedbackCase 5432 , m_vao (DE_NULL) in VertexFeedbackCase() 5505 m_vao = new glu::VertexArray(m_context.getRenderContext()); in init() 5506 gl.bindVertexArray(**m_vao); in init() 5574 delete m_vao; in deinit() 5575 m_vao = DE_NULL; in deinit() 5787 glu::VertexArray* m_vao; member in deqp::gles31::Functional::__anon50158a9c0111::VertexFeedbackOverflowCase 5797 , m_vao (DE_NULL) in VertexFeedbackOverflowCase() 5839 m_vao = new glu::VertexArray(m_context.getRenderContext()); in init() 5840 gl.bindVertexArray(**m_vao); in init() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 107 const glu::VertexArray m_vao; member in deqp::gles3::Performance::__anonc906b7750111::RenderData 115 , m_vao (renderCtx.getFunctions()) in RenderData() 128 gl.bindVertexArray(*m_vao); in RenderData() 705 gl.bindVertexArray(*data.m_vao); in render() 716 gl.bindVertexArray(*data.m_vao); in render()
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