Searched refs:make_shader (Results 1 – 10 of 10) sorted by relevance
/external/skia/gm/ |
D | composeshader.cpp | 18 static SkShader* make_shader(SkXfermode::Mode mode) { in make_shader() function 44 fShader = make_shader(SkXfermode::kDstIn_Mode); in ComposeShaderGM() 91 SkAutoTUnref<SkShader> shader0(make_shader(SkXfermode::kDstIn_Mode)); in onDraw() 92 SkAutoTUnref<SkShader> shader1(make_shader(SkXfermode::kSrcOver_Mode)); in onDraw()
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D | cgm.c | 23 static sk_shader_t* make_shader() { in make_shader() function 41 sk_shader_t* shader = make_shader(); in do_draw()
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D | colorfilters.cpp | 13 static SkShader* make_shader(const SkRect& bounds) { in make_shader() function 56 paint.setShader(make_shader(r))->unref(); in onDraw()
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D | vertices.cpp | 13 static SkShader* make_shader(SkScalar w, SkScalar h) { in make_shader() function 57 fShader = make_shader(w, h); in onOnceBeforeDraw()
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D | patch.cpp | 13 static SkShader* make_shader() { in make_shader() function 95 SkAutoTUnref<SkShader> shader(make_shader());
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D | surface.cpp | 16 static SkShader* make_shader() { in make_shader() function 49 paint.setShader(make_shader())->unref(); in test_draw()
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D | lcdblendmodes.cpp | 25 static SkShader* make_shader(const SkRect& bounds) { in make_shader() function 141 paint.setShader(make_shader(r))->unref(); in drawColumn()
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D | textbloblooper.cpp | 83 static SkShader* make_shader(const SkRect& bounds) { in make_shader() function 100 paint->setShader(make_shader(r))->unref(); in color_filter()
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D | bleed.cpp | 280 static SkShader* make_shader() { in make_shader() function 311 …{ "bleed_alpha_bmp_shader", make_ringed_alpha_bitmap, make_shader }, 312 …{ "bleed_alpha_texture_bmp_shader", make_ringed_oversized_alpha_texture_bitmap, make_shader }, 313 …{ "bleed_alpha_image_shader", make_ringed_alpha_image, make_shader },
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/external/skia/samplecode/ |
D | SampleFilterQuality.cpp | 30 static SkShader* make_shader(const SkRect& bounds) { in make_shader() function 70 SkSafeUnref(paint.setShader(make_shader(SkRect::MakeWH(N, N)))); in make_image()
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