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Searched refs:maskSampleCoverage (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.h78 virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0;
155 void maskSampleCoverage(const char* mask, bool invert = false) override;
DGrGLSLFragmentShaderBuilder.cpp173 void GrGLSLFragmentShaderBuilder::maskSampleCoverage(const char* mask, bool invert) { in maskSampleCoverage() function in GrGLSLFragmentShaderBuilder