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Searched refs:minExp (Results 1 – 7 of 7) sorted by relevance

/external/deqp/framework/common/
DtcuFloatFormat.cpp59 FloatFormat::FloatFormat (int minExp, in FloatFormat() argument
66 : m_minExp (minExp) in FloatFormat()
75 DE_ASSERT(minExp <= maxExp); in FloatFormat()
DtcuFloatFormat.hpp46 FloatFormat (int minExp,
/external/deqp/modules/gles3/functional/
Des3fShaderPackingFunctionTests.cpp554 const int minExp = -14; in iterate() local
563 const int exp = rnd.getInt(minExp, maxExp); in iterate()
659 const int minExp = -14; in iterate() local
669 const int exp = rnd.getInt(minExp, maxExp); in iterate()
/external/deqp/modules/gles31/functional/
Des31fShaderPackingFunctionTests.cpp558 const int minExp = -14; in iterate() local
567 const int exp = rnd.getInt(minExp, maxExp); in iterate()
663 const int minExp = -14; in iterate() local
673 const int exp = rnd.getInt(minExp, maxExp); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderPackingFunctionTests.cpp642 const int minExp = -14; in iterate() local
651 const int exp = rnd.getInt(minExp, maxExp); in iterate()
763 const int minExp = -14; in iterate() local
773 const int exp = rnd.getInt(minExp, maxExp); in iterate()
DvktShaderBuiltinPrecisionTests.cpp4063 const int minExp = format.getMinExp(); in genRandom() local
4069 const double minRoot = deCbrt(minExp - 0.5 - (haveSubnormal ? 1.0 : 0.0)); in genRandom()
4090 if (exp >= minExp) in genRandom()
4100 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom()
4128 const int minExp = format.getMinExp(); in genFixeds() local
4131 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds()
4132 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds()
/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp4114 const int minExp = format.getMinExp(); in genRandom() local
4120 const double minRoot = deCbrt(minExp - 0.5 - (haveSubnormal ? 1.0 : 0.0)); in genRandom()
4141 if (exp >= minExp) in genRandom()
4151 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom()
4179 const int minExp = format.getMinExp(); in genFixeds() local
4182 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds()
4183 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds()