/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
D | ShaderUtils.java | 60 public static final float mix(final float a, final float b, final float f) { in mix() method in ShaderUtils 64 public static final Color mix(final Color a, final Color b, final float f) { in mix() method in ShaderUtils 65 …return new Color((int) ShaderUtils.clamp(ShaderUtils.mix(a.getRed(), b.getRed(), f), 0, 255), (int… in mix() 66 ShaderUtils.mix(a.getGreen(), b.getGreen(), f), 0, 255), (int) ShaderUtils.clamp( in mix() 67 ShaderUtils.mix(a.getBlue(), b.getBlue(), f), 0, 255)); in mix() 70 public static final int mix(final int a, final int b, final float f) { in mix() method in ShaderUtils 74 public static final float[] mix(final float[] c1, final float[] c2, final float f) { in mix() method in ShaderUtils 75 …return new float[] { ShaderUtils.mix(c1[0], c2[0], f), ShaderUtils.mix(c1[1], c2[1], f), ShaderUti… in mix()
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.frag | 209 diffuseColor = mix( diffuseColor, diffuseColor1, alphaBlend.g ); 212 diffuseColor = mix( diffuseColor, diffuseColor2, alphaBlend.b ); 215 diffuseColor = mix( diffuseColor, diffuseColor3, alphaBlend.a ); 219 diffuseColor = mix( diffuseColor, diffuseColor4, alphaBlend1.r ); 222 diffuseColor = mix( diffuseColor, diffuseColor5, alphaBlend1.g ); 225 diffuseColor = mix( diffuseColor, diffuseColor6, alphaBlend1.b ); 228 diffuseColor = mix( diffuseColor, diffuseColor7, alphaBlend1.a ); 232 diffuseColor = mix( diffuseColor, diffuseColor8, alphaBlend2.r ); 235 diffuseColor = mix( diffuseColor, diffuseColor9, alphaBlend2.g ); 238 diffuseColor = mix( diffuseColor, diffuseColor10, alphaBlend2.b ); [all …]
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D | Terrain.frag | 59 outColor = mix( outColor, tex2, alpha.g ); // Green channel 60 outColor = mix( outColor, tex3, alpha.b ); // Blue channel
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/external/vulkan-validation-layers/libs/glm/gtx/ |
D | compatibility.hpp | 64 …template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} … in lerp() 65 …rp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, T a){return mix(x, y, a);} //… in lerp() 67 …rp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, T a){return mix(x, y, a);} //… in lerp() 68 …rp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, T a){return mix(x, y, a);} //… in lerp() 69 … P>& x, const detail::tvec2<T, P>& y, const detail::tvec2<T, P>& a){return mix(x, y, a);} //!< \br… in lerp() 70 … P>& x, const detail::tvec3<T, P>& y, const detail::tvec3<T, P>& a){return mix(x, y, a);} //!< \br… in lerp() 71 … P>& x, const detail::tvec4<T, P>& y, const detail::tvec4<T, P>& a){return mix(x, y, a);} //!< \br… in lerp() 73 …:tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);} //!< \br… in slerp()
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/external/clang/test/CodeGen/ |
D | pragma-weak.c | 96 void mix(void); 97 #pragma weak mix macro 98 __attribute((weak)) void mix(void) { } in mix() function
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
D | CrossHatch.frag | 46 vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine); 48 vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper); 50 gl_FragColor = mix(paperColor, lineColor, linePixel);
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D | CrossHatch15.frag | 48 vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine); 50 vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper); 52 gl_FragColor = mix(paperColor, lineColor, linePixel);
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
D | Water15.frag | 168 …refraction = mix(mix(refraction, m_DeepWaterColor.rgb * waterCol, m_WaterTransparency), m_WaterCo… 202 color =mix(m_DeepWaterColor.rgb,refraction,fogFactor); 212 caustics=saturate(mix(m_WaterColor.rgb,caustics,m_CausticsIntensity)); 213 color=mix(color2,caustics,m_CausticsIntensity); 222 color =mix(m_DeepWaterColor.rgb,color,fogFactor); 358 refraction = mix(mix(refraction, m_WaterColor.rgb * waterCol, saturate(depthN / visibility)), 372 …foam = mix((texture2D(m_FoamMap, texC) + texture2D(m_FoamMap, texCoord2)) * m_FoamIntensity , vec4… 395 color = mix(refraction, reflection, fresnel); 396 color = mix(refraction, color, saturate(depth * m_ShoreHardness)); 398 color = mix(refraction, color, saturate(depth* m_FoamHardness)); [all …]
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D | Water.frag | 166 …refraction = mix(mix(refraction, m_DeepWaterColor.rgb * waterCol, m_WaterTransparency), m_WaterCo… 200 color =mix(m_DeepWaterColor.rgb,refraction,fogFactor); 210 caustics=saturate(mix(m_WaterColor.rgb,caustics,m_CausticsIntensity)); 211 color=mix(color2,caustics,m_CausticsIntensity); 220 color =mix(m_DeepWaterColor.rgb,color,fogFactor); 352 refraction = mix(mix(refraction, m_WaterColor.rgb * waterCol, saturate(depthN / visibility)), 363 …foam = mix((texture2D(m_FoamMap, texC) + texture2D(m_FoamMap, texCoord2)) * m_FoamIntensity, vec4(… 385 color = mix(refraction, reflection, fresnel); 386 color = mix(refraction, color, saturate(depth * m_ShoreHardness)); 388 color = mix(refraction, color, saturate(depth* m_FoamHardness));
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/external/ceres-solver/internal/ceres/ |
D | collections_port.cc | 35 mix(num, b, c); in Hash32NumWithSeed() 41 mix(num, b, c); in Hash64NumWithSeed()
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/external/regex-re2/util/ |
D | hash.cc | 89 #define mix(a,b,c) \ macro 166 mix(a,b,c); in hashword() 212 mix(a,b,c); in hashword2()
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/external/toybox/toys/posix/ |
D | ps.c | 1171 } plist[2], *plold, *plnew, old, new, mix; in top_common() local 1211 mix.tb = xmalloc((old.count+new.count)*sizeof(struct carveup)); in top_common() 1212 mix.count = 0; in top_common() 1226 if (!old.count || *otb->slot > *ntb->slot) mix.tb[mix.count] = ntb; in top_common() 1230 mix.tb[mix.count] = otb; in top_common() 1231 mix.count++; in top_common() 1245 qsort(mix.tb, mix.count, sizeof(struct carveup *), (void *)ksort); in top_common() 1264 for (i = 0; i<mix.count; i++) in top_common() 1265 run[1+stridx("RSTZ", *string_field(mix.tb[i], &alluc))]++; in top_common() 1269 "%4ld zombie", mix.count, run[1], run[2], run[3], run[4]); in top_common() [all …]
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/ |
D | PerturbFilter.java | 81 float c0 = ShaderUtils.mix(c00, c01, noisex); in filter() 82 float c1 = ShaderUtils.mix(c10, c11, noisex); in filter() 83 retval[y * workSize + x] = ShaderUtils.mix(c0, c1, noisey); in filter()
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/external/elfutils/libdwfl/ |
D | dwfl_segment_report_module.c | 173 for (size_t mix = 0; mix < count; mix++) in handle_file_note() local 181 firstix = lastix = mix; in handle_file_note() 183 lastix = mix; in handle_file_note() 191 for (ssize_t mix = 0; mix <= lastix; mix++) in handle_file_note() local 196 if (mix == firstix) in handle_file_note() 198 if (firstix < mix && mix <= lastix && strcmp (fptr, retval) != 0) in handle_file_note()
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Hdr/ |
D | ToneMap.frag | 17 float lerpedLum = mix(avgLumA, avgLumB, m_BlendFactor); 26 //vec3 final = mix(c2, c1, clamp(l1, 0.0, 1.0));
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/external/vulkan-validation-layers/libs/glm/detail/ |
D | func_common.hpp | 262 GLM_FUNC_DECL vecType<T, P> mix( 268 GLM_FUNC_DECL vecType<T, P> mix( 274 GLM_FUNC_DECL genTypeT mix(
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.cpp | 249 …const ClipVec4 clippedV0 = tcu::mix(v0, v1, ComponentPlane<+1, CompNdx>().clipLineSegmentEnd(v0, … in getLineIntersectionPoint() 250 …const ClipVec4 clippedV1 = tcu::mix(v0, v1, ComponentPlane<-1, CompNdx>().clipLineSegmentEnd(v0, … in getLineIntersectionPoint() 255 return tcu::mix(clippedV0, clippedV1, clipRatio); in getLineIntersectionPoint() 259 return tcu::mix(clippedV1, clippedV0, complementClipRatio); in getLineIntersectionPoint() 297 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleOneVertex() 301 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist); in clipTriangleOneVertex() 302 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist); in clipTriangleOneVertex() 303 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist); in clipTriangleOneVertex() 321 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleOneVertex() 325 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist); in clipTriangleOneVertex() [all …]
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/external/llvm/include/llvm/ADT/ |
D | Hashing.h | 272 state.mix(s); in create() 291 void mix(const char *s) { in mix() function 432 state.mix(buffer); 461 state.mix(s_begin); 465 state.mix(s_end - 64); 535 state.mix(buffer); 582 state.mix(buffer);
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/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/ |
D | lights.glsl | 117 return squaredNormal.x * mix(u_ambientCubemap[0], u_ambientCubemap[1], isPositive.x) + 118 squaredNormal.y * mix(u_ambientCubemap[2], u_ambientCubemap[3], isPositive.y) + 119 squaredNormal.z * mix(u_ambientCubemap[4], u_ambientCubemap[5], isPositive.z);
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
D | Shadow.glsllib | 80 float xb0 = mix(s_00, s_10, clamp(bl.x, 0.0, 1.0)); 81 float xb1 = mix(s_01, s_11, clamp(bl.x, 0.0, 1.0)); 82 float yb = mix(xb0, xb1, clamp(bl.y, 0.0, 1.0));
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/external/mesa3d/src/glsl/builtins/profiles/ |
D | 100.glsl | 152 float mix(float x, float y, float a); 153 vec2 mix(vec2 x, vec2 y, vec2 a); 154 vec3 mix(vec3 x, vec3 y, vec3 a); 155 vec4 mix(vec4 x, vec4 y, vec4 a); 157 vec2 mix(vec2 x, vec2 y, float a); 158 vec3 mix(vec3 x, vec3 y, float a); 159 vec4 mix(vec4 x, vec4 y, float a);
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D | 110.glsl | 152 float mix(float x, float y, float a); 153 vec2 mix(vec2 x, vec2 y, vec2 a); 154 vec3 mix(vec3 x, vec3 y, vec3 a); 155 vec4 mix(vec4 x, vec4 y, vec4 a); 157 vec2 mix(vec2 x, vec2 y, float a); 158 vec3 mix(vec3 x, vec3 y, float a); 159 vec4 mix(vec4 x, vec4 y, float a);
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D | 120.glsl | 152 float mix(float x, float y, float a); 153 vec2 mix(vec2 x, vec2 y, vec2 a); 154 vec3 mix(vec3 x, vec3 y, vec3 a); 155 vec4 mix(vec4 x, vec4 y, vec4 a); 157 vec2 mix(vec2 x, vec2 y, float a); 158 vec3 mix(vec3 x, vec3 y, float a); 159 vec4 mix(vec4 x, vec4 y, float a);
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/external/llvm/test/Object/ |
D | mri5.test | 2 ; CHECK: Cannot mix -M and other options.
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
D | ssao15.frag | 27 float x = mix(-m_FrustumCorner.x, m_FrustumCorner.x, uv.x); 28 float y = mix(-m_FrustumCorner.y, m_FrustumCorner.y, uv.y);
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