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Searched refs:normalMap0 (Results 1 – 7 of 7) sorted by relevance

/external/jmonkeyengine/engine/src/test/jme3test/light/
DTestSpotLightTerrain.java162 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); in makeTerrain() local
163 normalMap0.setWrap(WrapMode.Repeat); in makeTerrain()
168 matTerrain.setTexture("NormalMap", normalMap0); in makeTerrain()
/external/jmonkeyengine/engine/src/test/jme3test/post/
DTestDepthOfField.java156 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); in createTerrain() local
157 normalMap0.setWrap(WrapMode.Repeat); in createTerrain()
162 matRock.setTexture("NormalMap", normalMap0); in createTerrain()
/external/jmonkeyengine/engine/src/test/jme3test/terrain/
DTerrainTestAdvanced.java140 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); in simpleInitApp() local
141 normalMap0.setWrap(WrapMode.Repeat); in simpleInitApp()
146 matTerrain.setTexture("NormalMap", normalMap0); in simpleInitApp()
DTerrainTestReadWrite.java126 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); in createMap() local
127 normalMap0.setWrap(WrapMode.Repeat); in createMap()
132 matTerrain.setTexture("NormalMap", normalMap0); in createMap()
/external/jmonkeyengine/engine/src/test/jme3test/water/
DTestPostWater.java244 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
245 normalMap0.setWrap(WrapMode.Repeat);
250 matRock.setTexture("NormalMap", normalMap0);
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DTestHoveringTank.java267 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); in createTerrain() local
268 normalMap0.setWrap(WrapMode.Repeat); in createTerrain()
273 matRock.setTexture("NormalMap", normalMap0); in createTerrain()
DTestWalkingChar.java261 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); in createTerrain() local
262 normalMap0.setWrap(WrapMode.Repeat); in createTerrain()
267 matRock.setTexture("NormalMap", normalMap0); in createTerrain()