Searched refs:normalMatrix (Results 1 – 5 of 5) sorted by relevance
120 GET_UNIFORM_LOC(Lit, normalMatrix); in getLocations()180 loc_normalMatrix = sShaderLit.normalMatrix; in bindShaderProgram()195 Matrix3x3 normalMatrix; in bindShaderProgram() local196 computeNormalMatrix(sModelView, normalMatrix); in bindShaderProgram()198 (GLfloat *)normalMatrix); in bindShaderProgram()
23 GLint normalMatrix; member
93 public final static Uniform normalMatrix = new Uniform("u_normalMatrix"); field in DefaultShader.Inputs189 public final static Setter normalMatrix = new LocalSetter() { field in DefaultShader.Setters562 u_normalMatrix = register(Inputs.normalMatrix, Setters.normalMatrix); in DefaultShader()736 private final Matrix3 normalMatrix = new Matrix3(); field in DefaultShader
132 MatrixNf normalMatrix = t.linear().inverse().transpose();133 n2 = (normalMatrix * n1).normalized();\endcode</td></tr>
6060 mat3 normalMatrix;6084 mat3 normalMatrix;