Searched refs:numQueueFamilyIndexSupport (Results 1 – 2 of 2) sorted by relevance
425 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in vkCreateAndroidSurfaceKHR()480 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in vkCreateMirSurfaceKHR()566 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in vkCreateWaylandSurfaceKHR()652 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in vkCreateWin32SurfaceKHR()736 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in vkCreateXcbSurfaceKHR()822 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in vkCreateXlibSurfaceKHR()1069 if (!pSurface->numQueueFamilyIndexSupport) { in vkGetPhysicalDeviceSurfaceSupportKHR()1074 … pSurface->numQueueFamilyIndexSupport = pPhysicalDevice->numOfQueueFamilies; in vkGetPhysicalDeviceSurfaceSupportKHR()1078 if (pSurface->numQueueFamilyIndexSupport) { in vkGetPhysicalDeviceSurfaceSupportKHR()1862 if (pQueue && pSurface && pSurface->numQueueFamilyIndexSupport) { in vkQueuePresentKHR()[all …]
217 uint32_t numQueueFamilyIndexSupport; member