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Searched refs:numSpotLights (Results 1 – 8 of 8) sorted by relevance

/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
Dmain.fragment.glsl91 #ifdef numSpotLights
92 #if numSpotLights > 0
102 uniform SpotLight u_spotLights[numSpotLights];
108 uniform SpotShadow u_spotShadows[numSpotLights];
110 varying vec4 v_spotShadowMapUv[numSpotLights];
111 uniform vec4 u_spotShadowMapUVTransform[numSpotLights];
114 #endif // numSpotLights
208 #ifdef numSpotLights
209 #if numSpotLights > 0
210 for (int i = 0; i < numSpotLights; i++) {
[all …]
Dmain.vertex.glsl176 #ifdef numSpotLights
177 #if numSpotLights > 0
178 uniform mat4 u_spotShadowMapProjViewTrans[numSpotLights];
179 varying vec4 v_spotShadowMapUv[numSpotLights];
181 #endif // numSpotLights
262 #ifdef numSpotLights
263 #if numSpotLights > 0
264 for (int i = 0; i < numSpotLights; i++) {
DMainShader.java45 numSpotLights = 5; in Config()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
Dmain.fragment.glsl73 #ifdef numSpotLights
74 #if numSpotLights > 0
84 uniform SpotLight u_spotLights[numSpotLights];
87 #endif // numSpotLights
173 #ifdef numSpotLights
174 #if numSpotLights > 0
175 for (int i = 0; i < numSpotLights; i++) {
200 #endif // numSpotLights
DMainShader.java36 numSpotLights = 5; in Config()
/external/deqp/modules/gles2/functional/
Des2fLightAmountTest.cpp130 …ontext& context, const char* name, int numDirectionalLights, int numOmniLights, int numSpotLights) in LightAmountCase() argument
134 , m_numSpotLights (numSpotLights) in LightAmountCase()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DDefaultShader.java62 public int numSpotLights = 0; field in DefaultShader.Config
542 this.spotLights = new SpotLight[lighting && config.numSpotLights > 0 ? config.numSpotLights : 0]; in DefaultShader()
656 prefix += "#define numSpotLights " + config.numSpotLights + "\n"; in createPrefix()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
DBenchmark3DTest.java141 config.numSpotLights = 0; in randomizeLights()