Searched refs:numWeightsPerTexel (Results 1 – 1 of 1) sorted by relevance
1260 const int numWeightsPerTexel = blockMode.isDualPlane ? 2 : 1; in interpolateWeights() local1280 for (int texelWeightNdx = 0; texelWeightNdx < numWeightsPerTexel; texelWeightNdx++) in interpolateWeights()1282 const deUint32 p00 = unquantizedWeights[(v0) * numWeightsPerTexel + texelWeightNdx]; in interpolateWeights()1283 const deUint32 p01 = unquantizedWeights[(v0 + 1) * numWeightsPerTexel + texelWeightNdx]; in interpolateWeights()1284 …const deUint32 p10 = unquantizedWeights[(v0 + blockMode.weightGridWidth) * numWeightsPerTexel + t… in interpolateWeights()1285 …32 p11 = unquantizedWeights[(v0 + blockMode.weightGridWidth + 1) * numWeightsPerTexel + texelWeigh… in interpolateWeights()