/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_texture.c | 264 unsigned *num_textures) in update_textures() argument 266 const GLuint old_max = *num_textures; in update_textures() 273 *num_textures = 0; in update_textures() 287 *num_textures = unit + 1; in update_textures() 301 new_count = MAX2(*num_textures, old_max); in update_textures()
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/external/mesa3d/src/gallium/drivers/nvc0/ |
D | nvc0_tex.c | 219 for (i = 0; i < nvc0->num_textures[s]; ++i) { in nvc0_validate_tic() 263 for (; i < nvc0->state.num_textures[s]; ++i) in nvc0_validate_tic() 266 nvc0->state.num_textures[s] = nvc0->num_textures[s]; in nvc0_validate_tic() 285 for (i = 0; i < nvc0->num_textures[s]; ++i) { in nve4_validate_tic() 326 for (; i < nvc0->state.num_textures[s]; ++i) in nve4_validate_tic() 329 nvc0->state.num_textures[s] = nvc0->num_textures[s]; in nve4_validate_tic()
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D | nvc0_surface.c | 457 unsigned num_textures[5]; member 799 nvc0->num_textures[s] = 0; in nvc0_blit_set_src() 800 nvc0->num_textures[4] = 1; in nvc0_blit_set_src() 806 nvc0->num_textures[4] = 2; in nvc0_blit_set_src() 875 blit->saved.num_textures[s] = nvc0->num_textures[s]; in nvc0_blitctx_pre_blit() 877 nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; in nvc0_blitctx_pre_blit() 926 nvc0->num_textures[s] = blit->saved.num_textures[s]; in nvc0_blitctx_post_blit() 928 nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; in nvc0_blitctx_post_blit()
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D | nvc0_context.h | 103 uint8_t num_textures[5]; member 138 unsigned num_textures[5]; member
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D | nvc0_context.c | 72 for (i = 0; i < nvc0->num_textures[s]; ++i) in nvc0_context_unreference_resources()
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D | nvc0_state.c | 525 for (i = nr; i < nvc0->num_textures[s]; ++i) { in nvc0_stage_set_sampler_views() 534 nvc0->num_textures[s] = nr; in nvc0_stage_set_sampler_views()
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
D | xorg_renderer.h | 68 int num_textures); 74 int num_textures,
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D | xorg_renderer.c | 493 int num_textures) in renderer_begin_textures() argument 495 r->attrs_per_vertex = 1 + num_textures; in renderer_begin_textures() 503 int num_textures, in renderer_texture() argument
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_tgsi.h | 59 unsigned num_textures:8; member 143 return (const char *)&key->tex[key->num_textures] - (const char *)key; in svga_fs_key_size()
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D | svga_state_constants.c | 282 for (i = 0; i < key->num_textures; i++) { in emit_fs_consts()
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D | svga_state_fs.c | 225 key->num_textures = svga->curr.num_sampler_views; in make_fs_key()
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D | svga_tgsi_insn.c | 3122 for (i = 0; i < emit->key.fkey.num_textures; i++) { in needs_to_create_zero() 3130 for (i = 0; i < emit->key.fkey.num_textures; i++) { in needs_to_create_zero()
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/external/mesa3d/src/gallium/drivers/nv30/ |
D | nv40_verttex.c | 85 for (; i < nv30->vertprog.num_textures; i++) { in nv40_verttex_set_sampler_views() 91 nv30->vertprog.num_textures = nr; in nv40_verttex_set_sampler_views()
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D | nv30_context.h | 79 unsigned num_textures; member 92 unsigned num_textures; member
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D | nv30_fragtex.c | 187 for (; i < nv30->fragprog.num_textures; i++) { in nv30_fragtex_set_sampler_views() 193 nv30->fragprog.num_textures = nr; in nv30_fragtex_set_sampler_views()
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/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_tex.c | 207 for (i = 0; i < nv50->num_textures[s]; ++i) { in nv50_validate_tic() 264 for (; i < nv50->state.num_textures[s]; ++i) { in nv50_validate_tic() 268 nv50->state.num_textures[s] = nv50->num_textures[s]; in nv50_validate_tic()
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D | nv50_surface.c | 436 unsigned num_textures[3]; member 724 nv50->num_textures[0] = nv50->num_textures[1] = 0; in nv50_blit_set_src() 725 nv50->num_textures[2] = 1; in nv50_blit_set_src() 731 nv50->num_textures[2] = 2; in nv50_blit_set_src() 804 blit->saved.num_textures[s] = nv50->num_textures[s]; in nv50_blitctx_pre_blit() 847 nv50->num_textures[s] = blit->saved.num_textures[s]; in nv50_blitctx_post_blit()
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D | nv50_context.h | 103 uint8_t num_textures[3]; member 134 unsigned num_textures[3]; member
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D | nv50_context.c | 86 for (i = 0; i < nv50->num_textures[s]; ++i) in nv50_context_unreference_resources()
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D | nv50_state.c | 627 for (i = nr; i < nv50->num_textures[s]; ++i) { in nv50_stage_set_sampler_views() 636 nv50->num_textures[s] = nr; in nv50_stage_set_sampler_views()
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/external/drm_hwcomposer/ |
D | glworker.cpp | 247 static AutoGLProgram GenerateProgram(unsigned num_textures, in GenerateProgram() argument 249 std::string vertex_shader_string = GenerateVertexShader(num_textures); in GenerateProgram() 256 std::string fragment_shader_string = GenerateFragmentShader(num_textures); in GenerateProgram()
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