Searched refs:num_written_clipdistance (Results 1 – 4 of 4) sorted by relevance
99 … int num_written_clipdistance = pvs->draw->vs.vertex_shader->info.num_written_clipdistance; in TAG() local110 if (have_cd && num_written_clipdistance) { in TAG()
874 int num_written_clipdistance = llvm->draw->vs.vertex_shader->info.num_written_clipdistance; in generate_clipmask() local971 if (have_cd && num_written_clipdistance) { in generate_clipmask()
78 unsigned num_written_clipdistance; member
197 … info->num_written_clipdistance += util_bitcount(fulldecl->Declaration.UsageMask); in tgsi_scan_shader()