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Searched refs:numerB (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/pathops/
DSkDLineIntersection.cpp52 double numerB = ab0.fY * aLen.fX - aLen.fY * ab0.fX; in intersectRay() local
54 numerB /= denom; in intersectRay()
58 fT[1][0] = numerB; in intersectRay()
117 double numerB = ab0y * axLen - ayLen * ab0x; in intersect() local
119 if (between(0, numerA, denom) && between(0, numerB, denom)) { in intersect()
121 fT[1][0] = numerB / denom; in intersect()
/external/skia/src/core/
DSkStroke.cpp868 SkScalar numerB = aLen.cross(ab0); in intersectRay() local
869 if ((numerA >= 0) == (numerB >= 0)) { // if the control point is outside the quad ends in intersectRay()
879 "(numerA=%g >= 0) == (numerB=%g >= 0)", numerA, numerB); in intersectRay()
894 "(numerA=%g >= 0) != (numerB=%g >= 0)", numerA, numerB); in intersectRay()