Searched refs:numerB (Results 1 – 2 of 2) sorted by relevance
52 double numerB = ab0.fY * aLen.fX - aLen.fY * ab0.fX; in intersectRay() local54 numerB /= denom; in intersectRay()58 fT[1][0] = numerB; in intersectRay()117 double numerB = ab0y * axLen - ayLen * ab0x; in intersect() local119 if (between(0, numerA, denom) && between(0, numerB, denom)) { in intersect()121 fT[1][0] = numerB / denom; in intersect()
868 SkScalar numerB = aLen.cross(ab0); in intersectRay() local869 if ((numerA >= 0) == (numerB >= 0)) { // if the control point is outside the quad ends in intersectRay()879 "(numerA=%g >= 0) == (numerB=%g >= 0)", numerA, numerB); in intersectRay()894 "(numerA=%g >= 0) != (numerB=%g >= 0)", numerA, numerB); in intersectRay()