Searched refs:object0 (Results 1 – 2 of 2) sorted by relevance
13 const btCollisionObject *object0; member17 ContactPair() : object0(0), object1(0), time(0) {} in ContactPair()19 ContactPair(const ContactPair &rhs) : object0(rhs.object0), object1(rhs.object1), time(rhs.time) {} in ContactPair()21 …(const btCollisionObject* const &object0, const btCollisionObject* const &object1, const float &ti… in ContactPair()24 object0 = rhs.object0; in operator =()31 …return ((rhs.object0 == object0) && (rhs.object1 == object1)) || ((rhs.object0 == object1) && (rhs… in operator ==()37 return object0 < rhs.object0; in operator <()41 return ((obj0 == object0) && (obj1 == object1)) || ((obj0 == object1) && (obj1 == object0)); in equals()84 const btCollisionObject* const &object0 = pair.object0; in update() local86 const bool match0 = gdxCheckFilter(object0, object1); in update()[all …]
6977 v8::Local<v8::Object> object0 = global0->Get(env0.local(), v8_str("Object")) in THREADED_TEST() local6981 object0->Get(env0.local(), v8_str("toString")) in THREADED_TEST()