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Searched refs:object_state (Results 1 – 3 of 3) sorted by relevance

/external/v8/test/unittests/compiler/
Descape-analysis-unittest.cc464 Node* object_state = NodeProperties::GetValueInput(state_values1, 0); in TEST_F() local
465 ASSERT_EQ(object_state->opcode(), IrOpcode::kObjectState); in TEST_F()
466 ASSERT_EQ(1, object_state->op()->ValueInputCount()); in TEST_F()
467 ASSERT_EQ(object1, NodeProperties::GetValueInput(object_state, 0)); in TEST_F()
505 Node* object_state = NodeProperties::GetValueInput(state_values1, 0); in TEST_F() local
506 ASSERT_EQ(object_state->opcode(), IrOpcode::kObjectState); in TEST_F()
507 ASSERT_EQ(2, object_state->op()->ValueInputCount()); in TEST_F()
508 ASSERT_EQ(object1, NodeProperties::GetValueInput(object_state, 0)); in TEST_F()
509 ASSERT_EQ(object_state, NodeProperties::GetValueInput(object_state, 1)); in TEST_F()
512 ASSERT_EQ(object_state, object_state2); in TEST_F()
/external/v8/src/compiler/
Descape-analysis-reducer.cc308 if (Node* object_state = in ReduceStateValueInput() local
317 NodeProperties::ReplaceValueInput(node, object_state, node_index); in ReduceStateValueInput()
319 node->id(), input->id(), object_state->id()); in ReduceStateValueInput()
Descape-analysis.cc1525 if (Node* object_state = vobj->GetObjectState()) { in GetOrCreateObjectState() local
1526 return object_state; in GetOrCreateObjectState()