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Searched refs:paint_is_opaque (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dshader.c147 advanced_blending = !paint_is_opaque(ctx->state.vg.fill_paint) || in blend_use_shader()
148 !paint_is_opaque(ctx->state.vg.stroke_paint); in blend_use_shader()
Dpaint.h121 VGboolean paint_is_opaque(struct vg_paint *paint);
Dpaint.c752 VGboolean paint_is_opaque(struct vg_paint *paint) in paint_is_opaque() function