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Searched refs:pathRenderingSupport (Results 1 – 16 of 16) sorted by relevance

/external/skia/tests/
DGrContextFactoryTest.cpp30 context->caps()->shaderCaps()->pathRenderingSupport());
44 !context->caps()->shaderCaps()->pathRenderingSupport());
/external/skia/src/gpu/gl/
DGrGLVaryingHandler.cpp21 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() && in addPathProcessingVarying()
DGrGLPathRendering.cpp101 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); in onStencilPath()
221 SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport()); in setProjectionMatrix()
DGrGLProgram.cpp142 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in setRenderTargetState()
DGrGLProgramDataManager.cpp51 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in GrGLProgramDataManager()
269 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in setPathFragmentInputTransform()
DGrGLGpu.h53 SkASSERT(glCaps().shaderCaps()->pathRenderingSupport()); in glPathRendering()
DGrGLGpu.cpp221 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { in GrGLGpu()
399 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { in contextAbandoned()
500 if (this->caps()->shaderCaps()->pathRenderingSupport()) { in onResetContext()
DGrGLCaps.cpp321 fShaderCaps->pathRenderingSupport()) { in init()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp193 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() || in bindProgramResourceLocations()
233 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() || in resolveProgramResourceLocations()
/external/skia/src/gpu/
DGrContextFactory.cpp143 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { in getContextInfo()
DGrDrawingManager.cpp174 if (useDIF && fContext->caps()->shaderCaps()->pathRenderingSupport() && in drawContext()
DGrPathProcessor.cpp142 SkASSERT(caps.pathRenderingSupport()); in createGLSLInstance()
DGrDrawTarget.cpp291 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in stencilPath()
327 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in drawPathBatch()
DGrContext.cpp569 if (fGpu->caps()->shaderCaps()->pathRenderingSupport()) { in getRecommendedSampleCount()
/external/skia/src/gpu/batches/
DGrStencilAndCoverPathRenderer.cpp23 if (caps.shaderCaps()->pathRenderingSupport()) { in Create()
/external/skia/include/gpu/
DGrCaps.h62 bool pathRenderingSupport() const { return fPathRenderingSupport; } in pathRenderingSupport() function