Searched refs:pathRenderingSupport (Results 1 – 16 of 16) sorted by relevance
30 context->caps()->shaderCaps()->pathRenderingSupport());44 !context->caps()->shaderCaps()->pathRenderingSupport());
21 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() && in addPathProcessingVarying()
101 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); in onStencilPath()221 SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport()); in setProjectionMatrix()
142 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in setRenderTargetState()
51 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in GrGLProgramDataManager()269 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in setPathFragmentInputTransform()
53 SkASSERT(glCaps().shaderCaps()->pathRenderingSupport()); in glPathRendering()
221 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { in GrGLGpu()399 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { in contextAbandoned()500 if (this->caps()->shaderCaps()->pathRenderingSupport()) { in onResetContext()
321 fShaderCaps->pathRenderingSupport()) { in init()
193 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() || in bindProgramResourceLocations()233 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() || in resolveProgramResourceLocations()
143 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { in getContextInfo()
174 if (useDIF && fContext->caps()->shaderCaps()->pathRenderingSupport() && in drawContext()
142 SkASSERT(caps.pathRenderingSupport()); in createGLSLInstance()
291 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in stencilPath()327 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in drawPathBatch()
569 if (fGpu->caps()->shaderCaps()->pathRenderingSupport()) { in getRecommendedSampleCount()
23 if (caps.shaderCaps()->pathRenderingSupport()) { in Create()
62 bool pathRenderingSupport() const { return fPathRenderingSupport; } in pathRenderingSupport() function