Searched refs:program_binary (Results 1 – 22 of 22) sorted by relevance
505 void program_binary (NegativeTestContext& ctx) in program_binary() function2435 {program_binary, "program_binary", "Invalid glProgramBinary() usage" }, in getNegativeShaderApiTestFunctions()
420 ES3F_ADD_API_CASE(program_binary, "Invalid glProgramBinary() usage", in init()
1dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center 2dEQP-GLES3.functional. ...
35025 dEQP-GLES3.functional.shader_api.program_binary.simple.get_program_binary_vertex_fragment35026 dEQP-GLES3.functional.shader_api.program_binary.simple.uniform_reset_on_binary_load35027 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.detach_shader_vertex35028 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.detach_shader_fragment35029 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.reattach_shader_vertex35030 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.reattach_shader_fragment35031 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.delete_shader_vertex35032 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.delete_shader_fragment35033 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_shader_vertex35034 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_shader_fragment[all …]
13130 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.program_binary13419 dEQP-GLES31.functional.debug.negative_coverage.log.shader.program_binary
35103 dEQP-GLES3.functional.shader_api.program_binary.simple.get_program_binary_vertex_fragment35104 dEQP-GLES3.functional.shader_api.program_binary.simple.uniform_reset_on_binary_load35105 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.detach_shader_vertex35106 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.detach_shader_fragment35107 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.reattach_shader_vertex35108 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.reattach_shader_fragment35109 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.delete_shader_vertex35110 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.delete_shader_fragment35111 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_shader_vertex35112 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_shader_fragment[all …]
13543 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.program_binary13834 dEQP-GLES31.functional.debug.negative_coverage.log.shader.program_binary
38163 dEQP-GLES3.functional.shader_api.program_binary.simple.get_program_binary_vertex_fragment38164 dEQP-GLES3.functional.shader_api.program_binary.simple.uniform_reset_on_binary_load38165 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.detach_shader_vertex38166 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.detach_shader_fragment38167 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.reattach_shader_vertex38168 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.reattach_shader_fragment38169 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.delete_shader_vertex38170 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.delete_shader_fragment38171 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_shader_vertex38172 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_shader_fragment[all …]
15770 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.program_binary16065 dEQP-GLES31.functional.debug.negative_coverage.log.shader.program_binary16360 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.program_binary
38501 dEQP-GLES3.functional.shader_api.program_binary.simple.get_program_binary_vertex_fragment38502 dEQP-GLES3.functional.shader_api.program_binary.simple.uniform_reset_on_binary_load38503 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.detach_shader_vertex38504 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.detach_shader_fragment38505 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.reattach_shader_vertex38506 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.reattach_shader_fragment38507 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.delete_shader_vertex38508 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.delete_shader_fragment38509 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_shader_vertex38510 dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_shader_fragment[all …]
16478 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.program_binary16923 dEQP-GLES31.functional.debug.negative_coverage.log.shader.program_binary17367 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.program_binary