Searched refs:r300_fragment_shader (Results 1 – 5 of 5) sorted by relevance
62 struct r300_fragment_shader { struct80 static INLINE boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs) in r300_fragment_shader_writes_depth() argument87 static INLINE boolean r300_fragment_shader_writes_all(struct r300_fragment_shader *fs) in r300_fragment_shader_writes_all()
40 struct r300_fragment_shader;654 static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300) in r300_fs()656 return (struct r300_fragment_shader*)r300->fs.state; in r300_fs()
191 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs()199 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_constants()227 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_rc_constant_state()256 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs()264 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_constants()288 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_rc_constant_state()
993 struct r300_fragment_shader* fs = NULL; in r300_create_fs_state()995 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader); in r300_create_fs_state()1006 struct r300_fragment_shader* fs = r300_fs(r300); in r300_mark_fs_code_dirty()1029 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; in r300_bind_fs_state()1045 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; in r300_delete_fs_state()
583 struct r300_fragment_shader* fs = r300_fs(r300); in r300_pick_fragment_shader()