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Searched refs:r300_fragment_shader (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_fs.h62 struct r300_fragment_shader { struct
80 static INLINE boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs) in r300_fragment_shader_writes_depth() argument
87 static INLINE boolean r300_fragment_shader_writes_all(struct r300_fragment_shader *fs) in r300_fragment_shader_writes_all()
Dr300_context.h40 struct r300_fragment_shader;
654 static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300) in r300_fs()
656 return (struct r300_fragment_shader*)r300->fs.state; in r300_fs()
Dr300_emit.c191 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs()
199 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_constants()
227 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_rc_constant_state()
256 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs()
264 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_constants()
288 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_rc_constant_state()
Dr300_state.c993 struct r300_fragment_shader* fs = NULL; in r300_create_fs_state()
995 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader); in r300_create_fs_state()
1006 struct r300_fragment_shader* fs = r300_fs(r300); in r300_mark_fs_code_dirty()
1029 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; in r300_bind_fs_state()
1045 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; in r300_delete_fs_state()
Dr300_fs.c583 struct r300_fragment_shader* fs = r300_fs(r300); in r300_pick_fragment_shader()