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Searched refs:rangeMin (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgBuiltinFunctions.hpp283 const float rangeMin = -4.0f; in transformValueRange() local
286 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()
289 inMin = deFloatAtanOver(deFloatMax(outMin, rangeMin)); in transformValueRange()
311 const float rangeMin = -DE_PI/2.0f; in transformValueRange() local
314 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()
317 inMin = deFloatSin(deFloatMax(outMin, rangeMin)); in transformValueRange()
339 const float rangeMin = 0.0f; in transformValueRange() local
342 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()
345 inMax = deFloatCos(deFloatMax(outMin, rangeMin)); in transformValueRange()
368 const float rangeMin = -1.0f; in transformValueRange() local
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/external/icu/icu4c/source/test/perf/howExpensiveIs/
Dsieve.cpp118 double rangeMin= (q1-(1.5*iqr)); in uprv_getMeanTime() local
127 if(times[i]<rangeMin || times[i]>rangeMax) { in uprv_getMeanTime()
129 printf("Removing outlier: %.9f outside [%.9f:%.9f]\n", times[i], rangeMin, rangeMax); in uprv_getMeanTime()
149 rangeMin= (q1-(1.5*iqr)); in uprv_getMeanTime()
/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp238 , rangeMin (rangeMin_) in Value()
244 float rangeMin; member
370 , rangeMin (rangeMin_) in ShaderValue()
377 , rangeMin (0.0f) in ShaderValue()
383 float rangeMin; member
573 float scale = (v.rangeMax - v.rangeMin); in ShaderOperatorCase()
574 float minBias = v.rangeMin; in ShaderOperatorCase()
1367 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init()
1447 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : -5.0f; in init() local
1451 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax); in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp305 , rangeMin (rangeMin_) in Value()
311 float rangeMin; member
506 , rangeMin (rangeMin_) in ShaderValue()
513 , rangeMin (0.0f) in ShaderValue()
519 float rangeMin; member
577 const float rangeMin = v.rangeMin; in ShaderOperatorCaseInstance() local
579 const float scale = rangeMax - rangeMin; in ShaderOperatorCaseInstance()
580 const float minBias = rangeMin; in ShaderOperatorCaseInstance()
1974 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init()
2061 … const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f))); in init() local
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/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp419 , rangeMin (rangeMin_) in Value()
425 FloatScalar rangeMin; member
623 , rangeMin (rangeMin_) in ShaderValue()
630 , rangeMin (0.0f) in ShaderValue()
636 FloatScalar rangeMin; member
852 float rangeMin = v.rangeMin.getValue(m_renderCtx.getFunctions(), shaderType); in setupShaderData() local
854 float scale = rangeMax - rangeMin; in setupShaderData()
855 float minBias = rangeMin; in setupShaderData()
2015 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init()
2102 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f; in init() local
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