Searched refs:rangeMin (Results 1 – 5 of 5) sorted by relevance
/external/deqp/framework/randomshaders/ |
D | rsgBuiltinFunctions.hpp | 283 const float rangeMin = -4.0f; in transformValueRange() local 286 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange() 289 inMin = deFloatAtanOver(deFloatMax(outMin, rangeMin)); in transformValueRange() 311 const float rangeMin = -DE_PI/2.0f; in transformValueRange() local 314 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange() 317 inMin = deFloatSin(deFloatMax(outMin, rangeMin)); in transformValueRange() 339 const float rangeMin = 0.0f; in transformValueRange() local 342 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange() 345 inMax = deFloatCos(deFloatMax(outMin, rangeMin)); in transformValueRange() 368 const float rangeMin = -1.0f; in transformValueRange() local [all …]
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/external/icu/icu4c/source/test/perf/howExpensiveIs/ |
D | sieve.cpp | 118 double rangeMin= (q1-(1.5*iqr)); in uprv_getMeanTime() local 127 if(times[i]<rangeMin || times[i]>rangeMax) { in uprv_getMeanTime() 129 printf("Removing outlier: %.9f outside [%.9f:%.9f]\n", times[i], rangeMin, rangeMax); in uprv_getMeanTime() 149 rangeMin= (q1-(1.5*iqr)); in uprv_getMeanTime()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderOperatorTests.cpp | 238 , rangeMin (rangeMin_) in Value() 244 float rangeMin; member 370 , rangeMin (rangeMin_) in ShaderValue() 377 , rangeMin (0.0f) in ShaderValue() 383 float rangeMin; member 573 float scale = (v.rangeMax - v.rangeMin); in ShaderOperatorCase() 574 float minBias = v.rangeMin; in ShaderOperatorCase() 1367 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init() 1447 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : -5.0f; in init() local 1451 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax); in init() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 305 , rangeMin (rangeMin_) in Value() 311 float rangeMin; member 506 , rangeMin (rangeMin_) in ShaderValue() 513 , rangeMin (0.0f) in ShaderValue() 519 float rangeMin; member 577 const float rangeMin = v.rangeMin; in ShaderOperatorCaseInstance() local 579 const float scale = rangeMax - rangeMin; in ShaderOperatorCaseInstance() 580 const float minBias = rangeMin; in ShaderOperatorCaseInstance() 1974 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init() 2061 … const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f))); in init() local [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderOperatorTests.cpp | 419 , rangeMin (rangeMin_) in Value() 425 FloatScalar rangeMin; member 623 , rangeMin (rangeMin_) in ShaderValue() 630 , rangeMin (0.0f) in ShaderValue() 636 FloatScalar rangeMin; member 852 float rangeMin = v.rangeMin.getValue(m_renderCtx.getFunctions(), shaderType); in setupShaderData() local 854 float scale = rangeMax - rangeMin; in setupShaderData() 855 float minBias = rangeMin; in setupShaderData() 2015 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init() 2102 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f; in init() local [all …]
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